OR how to make max and p.s. not sh*t themselves when using a 2048... anyone have any helpful tips/workflow advice? right now I have a model displaying normals in viewport, and that alone makes it chunk (especially when I hit undo). (Ive heard of another method of making normals show in viewport besides the metalbump 9…
hey guys, In 3ds max 9 I always use a script MoP posted a long time ago for relaxing my uv's:macroScript Macro1 category:"DragAndDrop" toolTip:""( $.modifiers[#unwrap_uvw].unwrap5.relaxByFaceAngle 200 0.0 1.0 false) it works like a charm, but there is one thing that would make it even better. is it there a script that…
So me and well the rest of my class are trying to figure out how to do create realistic hair in UDK using DX 11 as shown in The Samaritan [ame=" https://www.youtube.com/watch?v=RSXyztq_0uM"]Here[/ame]. Now I've tried researching as much as I can, and I can't seem to find anything pertaining to this workflow of using MSAA…
you see i have a really cool idea about a boomerang for sniper, that just like the sand man, will knock out other player for a certain time (in this case will also electrocute the player, just like the bleed effect in the chive), but the boomerang should only come back if it dose not hit any thing! what i need is a model…
Hi Polycount, After spending the past 9 years working as an artist in the film industry on titles such as Interstellar, Avatar and The Hobbit, I have decided to put my skills to use someplace else and make a game! It is to this end I have decided to enlist (hopefully) some fellow artists to make it happen! The game will…
"Just don't close diaphragm beyond f5, contrary to what some photogrammetry advisers suggests. Tiny holes gives you less crisp results due to light diffraction. So f22 in fact gives you essentially softer image. " That's technically true but practically it's bad advice. The effects of diffraction aren't that dramatic and…
what I would do is start with something simple like bricks. find some nice close-up references and try sculpting some bricks. Once you're more familiar with using zbrush adn you've checked the official tutorials, have a look at how other artists are using their brushes 9 times out of 10, they're all using similar brushes…
Many thanks for the support. I have to say they got me when I had completely given up on everything, The only benefit is that it got me doing work again... However.. Little update: I was contacted by Train2game to discuss the issues I had with the course, 40 minutes of asking them where the hell the money was actually…
your website makes my face hurt because everything is moving... everything should be static until it is responding to input from the user... like, pushing play on the video... or mousing over a link... slide shows and scrolling stuff are annoying... also, the white background is icky... white backgrounds make art harder to…
So... I'm modeling in zbrush again. This is kind of terrifying for me, because although I've done it before and really enjoyed it, it's been like 9 months since I've touched it. I've always had a fair degree of anxiety regarding any kind of 3D modeling (got a bad start with Maya in school), so I just kept putting it off.…