Awesome man, the hawken-burger! Was a good night, feeling a tad bit seedy today though. I was fully impressed by your pimped out ride too. For anyone who's interested, Hawken is a lot less pixelated in real life. (I'm still struggling with the kanji keyboards dude. :P)
I have the AL1916W and would give it a 5 out of 5. It is VERY bright and clear. It had one dead pixel, though (no biggie). I paid $170 US for it 2 years ago. I would recommend ACER monitors, don't know about whatever other products they have.
well as promised here they are, the videos are compressed a lot so it will stream fast so you might see some pixelation in some parts. on the baked i only baked the structure and floor. on the rendered one i have included rgb, normal/spec, shaded and wire passes. Rendered Baked
It really depends on the texturing. If the Sam & Max bunny character had sewing seams running down the sides of its arms and legs, like a stuffed animal, then you would want those UV seams to be straight. This would allow the texture to use a straight line of pixels. If the UV seams are rounded, then the texture would need…
Hey guys, Simple question : how can I increase the quality of my maya fluid rendering (smoke) with maya hardware 2.0. ? When I render, the fluid is all pixelated. Even if I increase the résolution, it stays like that. Are there options I missed somewhere ? Thanks ! Here's a screen (should be smoke lol) :
Hair Strand Designer Version 1.5 is now Available: https://robertramsay.artstation.com/store/j7PY/hair-strand-designer-v15 This is a simple hair generator for non-complex hairs, quick and easy to use. Generates 4096 x 4096 texture maps fast. Pixel based for better accuracy. See this latest video for what is new:…
Does anyone know how to avoid seams in your textures when using "convert to file texture" to bake lighting in Maya? If it would overdraw by a pixel or two that would save a tedious hour's work in PS fixing it. I'm still using Maya 4, BTW, but if there's a way to do it in later versions I'm still interested as we're…
Hello it is now possible to export car models in the first "driver" As i know that polycounters like good old pixels, i bet that tey can be interested in editing it. the spec for each car: -max 260 vertices (better to turn everything in triangles) -256*256 textures (bmp) i ll post a video of the stuff ingame And now the…
Hey, just booted up toolbag 2.0.8, haven't launched it in a while, the default skies seem really low res and pixelated. Did they always look like this or is there something wrong with my mine? I seem to remember them being much crisper than this? I don't have the sky set to any blurring.
hi there guys, I'm currently trying to paint out some texture seams on my model but weird pixelated lines keep appearing along the UV seams. I've tried increasing the resolution of both the diffuse texture and document but to no avail. I've read from somewhere that this is normal for Photoshop CS 4 and 5. It has no seam…