Looking for work. Discord: .rockenroll. (Rockenrolla#7706) https://www.artstation.com/markvano Email is in image (to prevent bots) Please contact me for any inquiries.
Hi guys)After baking AO map in substance painter it reveals-shows seams.I tried to adjust settings but had no result. I do not use hipoly mesh in this case.
I wanted to share a recent experience that proves that hiring doesn't always come down to ones portfolio or profile and transparency in a company's standing and hiring process could be improved. Its a challenging time in the industry so even if there's interest it may not necessarily mean that the company is actually…
Hey thanks for the reply ! I went through your feedback and have made the changes. I have reworked the normal map, I have decreased the intensity of the light coming from the outside, changed the intensity of some lights on the inside and tried to change the lighting as to highlight the statue ! Lighting has always been an…
I have been wanting to do something with this for a while now. I like the idea of the Jellybots by Nicholas Kole (https://www.nicholaskole.art/jellybots). So I have some test meshes and started the models and am looking for some help with the Material setup for the Jell in Unreal. I want to make a material that can show…
This is intended to be game-ready and I tried my best to be careful with the polycount. I modelled this in Maya and sculpted the small details in Zbrush. Baking and texturing were done in Substance Painter. Stickers/Decals/Alphas for textures were made in Photoshop. I aimed to create a prop that tells a story of the urban…
Adobes Firefly was touted as a safe and ethical alternative to competitors like Midjourney… but it also quietly trained Firefly on Midjourney images..https://www.bloomberg.com/news/articles/2024-04-12/adobe-s-ai-firefly-used-ai-generated-images-from-rivals-for-training
Hey Polycount community! I just finished this character piece, a reimagining of Soraka as a Sorceress from Diablo. The design is based off of a concept from Igor Sid, one of his pieces made for Blizzard, and Steve Zheng's concept work for Immortal Journey Soraka. Yeah... a little bit of a hodge podge on the design side of…