Introduction Hello, I'm a huge fan of arcade type sports games, especially hockey ones. Some of my favourite hockey games are NHL 94, Mutant League Hockey, Blades of Steel and NHL Hitz 2003. Those games were really fun, as they weren't trying to go for the extreme realism of today's sports games but instead make it more…
Do you think Naval Battles in the Colosseum of Ancient Roman is a very over looked spectacle that could
make for a great game and film setting? The Naumachia was an elaborate form of public spectacle in ancient Rome,
involving the staging of naval battles. Naumachiae were grand spectacles staged for entertainment purposes,…
We’re a passionate and reliable 3D outsourcing studio delivering AAA-quality assets for games and films. Whether you’re building an indie prototype or shipping a full-scale production, we’re here to help you bring your ideas to life — on time and on budget. What We Do: * Character modeling (stylized & realistic) * Props &…
Hi, i've been busy learn and building some stuff on unreal But i have some progress here 1) Remember the fish? this is my super basic fish animation, nothing special or complex... but instead the fix stays static at least now they will have basic movement when sliding on my matinee routes to the fish tank. 2) my elevator…
Try to texture map something NURBS and you'll immediately understand. Hard surface models in particular are really evil, as you can't use the implicit parametric UV because of all the fillet and trim and other surfaces. A complex model can consist of hundreds of these and some of them are just tiny strips and such. So the…
Well I do agree with Zac about removing logo and fancy frames, but I would say some visual design is good too if it helps reading and understanding thigs easier. Just not to "overfancy" would be enough ;) Other than that to me in general as a beginner portfolio it is looks like a solid one. I've seen ppl getting hired in…
Everyone has offered really solid advice. Think that Neox, Eric and sacboy have summarized the key points of the issue and provided a lot of good links to additional resources on the topic. Just wanted to quickly address a couple of different points brought up in the discussion. Subdivision modeling tends to be an…
@Taylor Brown said it perfectly regarding the site. Honestly the site alone would be an issue as it wastes so much time of a viewer. Having this as school project/requirement sounds about right as school tend to bog you down with completely pointless assignments when it comes to actually getting a job. Also things like…
This post is about some of the Modo specific tricks and the hero mesh workflow, using this 80's home supercomputer as an example: It was inspired by Minitel and teleprinters. Its function in game is to describe and start the next mission. It is part of my effort to only use narrative UIs: No menu, no HUD, all the…