Thank you for the feedback! :) My technical understanding of 3D definitely needs some work so I'll be sure to research those in more detail. I think I've been aware for a while that specialisation is the way to go, I've just been anxious to take the dive because it seemed like such a "no-turning-back-now" thing in my head…
Hello I have experience with 3ds max and Vray renderer... I need to simulate a spefic real world building/lighting issue-question-problem in some software (light simulation software) and get REALISTIC, TRUSTWORTHY, physically accurate results that i can use/count on in real life when (eventually) i will be moving with this…
looking good! you should put all updates into single thread that way its easier to follow. I assume the final image the concept. I think you mentioned you will tackle lighting soon, and that is where my major critiques would go. Compared to the concept yours is too dark. It is difficult to see much on both of my monitors.…
http://www.debevec.org/Probes/ - there you go, the techy bits, and a place to download some free light probes. But it can become an expensive sport if you want to do the shooting yourself and if you want to be serious about getting great results. You'd need either fisheye lens or chromeball (which you can actually get in…
K gunna try and do as comprehensive a crit as possible in the short time I have to post: I would get rid of distracting transitions and intro's, just show your name, contact details etc as fast as humanly possible, or even just save all that for the end,. Parkour scene: I would REALLY avoid obscuring the animation in any…
Well I know some western artists and studios living off selling stuff on the unity store + all other marketplaces, and choosing a freelance artist over buying a environment set of the marketplace isn't even comparable, think of all the stuff that's in one of those 80$ sets then imagine you paying an artist roughly 350$ a…
Hey all, So I'm back after the last post and I really feel like it's the not progressing/getting stuck that's giving me the doubts to keep on pushing forward. The biggest issue with me is just anxiety even in life in general but what normally happens, If i take on a project or try to model something a little more complex…
My outlines are looking weird, flickering or appearing in places where they shouldn't be. There are two options to fix this: Option 1 Set the Antialiasing Method to MSAA or FXAA. This is a quick fix, but will result in aliasing / jagged lines. To then counter the aliasing, you can take screenshots at higher resolutions.…
Fuck that, it's great that people who have had significant contributions are getting real recognition. Seriously, if you are telling me that someone like Molyneux or Meier just happened to get lucky and make great games, you are a moron. These are people that have dedicated huge amounts of their life to their profession…