So, it appears that Uncle Sam has deigned that I've jumped through enough flaming hoops of bureaucracy for now, and for my next death-defying stunt I'll be jumping over the Atlantic on a kick-start motorcycle (or a 767, whatever) in about six weeks or so. As such, I thought it'd be cool to meet up with some of you again…
Dota 2 Monthly Community Competition #23 June 2015 THE THEME THIS MONTH IS: Spooky Time! The Competition The idea of the competition is to create items in a friendly environment with the feedback of other participants to get the best result possible for all. This month we are wanting to encourage everyone to make something…
Very cool that you started a full character :+1: Regarding nailing down the characters overall shape/proportions, you could try capture them with simple/low res geo first, to set some confines to work within. A Blockout step if you will, balancing all elements at first and getting the "feel", without caring about…
I accepted an offer for Gameloft Montreal and will be relocating there in the next few weeks. I'm psyched but also totally nervous cause I've never relocated before. So here are a few basic questions I have right now. Any other general relocation advice is welcomed! Also, yay jerb! I want to get my computer to Montreal,…
[ QUOTE ] Maybe it's just me but I have a personal hate for games that have no brains in the interaction departemnt. If I hack something, I want to see that something affected. If something bashes me, I want my character to be affected accordingly. Not just stand there and do the same lame "hurt" anim. [/ QUOTE ] You have…
( I tried having a go at it, there is a "bug" where if you drag click with move, rotate or scale tool you can still apply the effect by letting go of the mouse button before you stop moving the cursor. Although I haven't been able to get it to apply the tool effect when testing with a wacom, but only with my mouse. I'm…
I would like to see less game animators using the standard boring Maya character rigs and at least put some effort into modeling their own stuff, or at least get some SDK characters (like the awesome SDK meshes here on pc) and rig them up for some animation. It just feels way off to me, seeing…
Too few pieces of work to truly gauge, but I would seriously reconsider the style mixes of your Geralt character. The body modeling detail and texturing leans very heavy on the hyper-realism side, but Geralt's face feels like it lacks a strong understanding of facial anatomy and texturing to fit with the hyper-realism you…
Added some new art and setting up sections for both Flame Run & Lost Island Environment. Both are currently WIP, I know you shouldn't have WIP stuff on your Portfolio but this is my WIP Portfolio so no one except you guys will see it so for development purposes its fine. Let me know what you think. obviously I'll be…
Fucking lost my reply... well anyways here is what was said in fewer words: The links are still bad. I can see the missing images when I correct the HTML. Get rid of Frontpage as an HTML editor, try this: http://www.coffeecup.com/designer/ Properly set up your files how they will be on the site locally. Some site hosting…