ok now i posted wires AND refs. but still nothing, it really seems that the interest in my models is 0%, so ill refrain from posting future models here
just keep working hard and post cool stuff, i think you didnt mean to sound that cocky, but i would advise to be carefull with words in future job app.
I can't ever read anything about Microsoft with you coming in and spewing a ton of bullshit. You should just refrain from saying anything Microsoft-related in the future.
looks great! I would say, the "loin cloth" has too much tex space-its notably crisper/different, but it is good. Just something to consider for the future though.
Hello, what those could be due to and how could I do to remove? https://i.gyazo.com/a0956249c797f5b6e25fa18ac4bac482.mp4 HEre are the settings i used to bake : This instead is the Uvmap of my model : The empty space is to be filled in future by other stuff.
Hey guys, wanted to share my work of an orc I did recently. This was also my entry at the rookies award 2020 and let me know what you guys think. I would love to get some feedback for improving in the future.
I don't know what to say. Mac-10 is not a complex weapon but it's damn popular and loved. I focused on optimizing the mesh and creating some more smart materials that will be useful in the future. https://vimeo.com/346513651 Artstation: https://ordanicu.artstation.com/
Well this is that start of my sketchbook it is a hammer as I hope you can tell, we will see how I do in the future feel free to comment. I use 3ds max and zbrush. We all need to start somewhere right.
New to posting on the forums, tho apparently I had an account sitting around; wanted to get a thread going over here for current / future workshop stuff. ...I appreciate help, I need it; but be kind. <3 Workshop Newest Stuff
This was my first time modeling a character in Maya and would really like to get some feedback on this. It was fun making this character and would like to make more in the future. I want to try and get into Zbrush though to make my character models.