Apparently, now FJ wants to kill IndieGoGo's run while taking away all the funds for themselves, and even went ahead and posted direct information about Andrew (guy at OatMeal) and asked their fan-base to harass him. Guys, I don't think FJ has any grounds at this point...
CURRENT UPDATE: Hi guys, This guy is intended to be a bit of a preliminary excitement for myself as we potentially approach the launch of Fallout 4 finally. His backstory / role is as a travelling tinker and a general fixer of things! The large box on his back will be an old school 1950 welding unit (look below) and his…
Great links! Just a heads up that the main pose is drawn in perspective (we look at the head from below and on top of the feet) so you can't simply measure down to the toes. Then again, you normally wouldn't measure hair that's sticking up like that to have a better base of comparison to usual proportions, but I guess any…
Not a big fan of the texturing sir. It looks like a drawing of fur instead of actual fur. I just don't like the idea of the human like body parts being so anatomically defined. I feel like he should have a dick too.
Can only speak for the german market. It has always been a tough place work in. Lots of competition of peope who do it as their passion or hobby, so if you go in that space to make bank, it really isnt the space for this. Publishers know and use it. Also it's one of the markets really hit by AI trash content, so even…
Ah, emissive lights. This is your problem here. I would not use it for animation if possible. Emissive lights produces lots of fireflies and artifacts by design, and takes eons to show a clean result. It is nearly impossible to use it in an animation without flickering. I unfortunately haven't rendered with Cycles for a…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Yeah, I thought I was happy with the anatomy but now that I look at it again, some proportions are definitely off - I think I've subconsciously given her a different body type to the concept. I'm not really a big fan of her being so lanky (I feel like she should have a lot more muscle to her, especially in the arms, being…
Hi, We are putting together a team to participate in the Game Jobs Live game jam!
https://itch.io/jam/gjl-game-parade Currently we need a Unreal Engine programmer! It is one-week long marathon to showcase your talent and to have fun together building short experiences or tiny, fun, games. From Sunday 21st February until…