Hello all, I was wondering what the best free software and file format to use for editing 3D scans for export to a 3d Printer. I have a Miraco Revopoint Scanner and I have Autodesk Fusion, Meshmixer, and Blender. But I would like to focus my learning curve on one software because learning all of them at the same time is…
I think this looks great so far! It would help to show your model shaded, rather than only in white/wireframe. For example here's a great way to show off subdivision surface models: https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make Also, this article is an excellent read on…
Modding still exists, only it's much smaller now, due to many issues: -Current tools released by Dev's are a joke in many cases, with requirements for the community to bring the rest, and sometimes, will send you a D&C letter if you do due to certain restrictions. -Many of the tools/assets used in the final games most…
Hi, Looking for a freelancer interested in some ongoing casual work. Assets will be for a mobile endless runner similar to the following example, in visual style and gameplay. Game Example Link Theme will be spiked traps, circular saw blades etc. If interested, please forward your folios to the following email address.…
MODO | Polygon
Position and Normal Example File I had a few artists request the source file from the
Geometry Constraint video and thought it would be a good resource for the community. http://www.pixelfondue.com/blog/2017/5/3/modo-polygon-position-and-normal-example-file
Its pretty close to the books though I've noticed they introduce characters differently. Example, the reed kids are actually introduced at Winterfell and for example the show totally skipped the part where Jaime and Brienne go to Haranhall. Also Jaime is supposed to have his head shaved :P
I don't know how to create a normal map tile, that you mentioned. Do you have a resouce or example on this? Also, could you show me a good uv setup example? I'm baking using xnormals and the texture of the shirt is 1k and the shoe lace is 512x512.
Model_brush.c is the main file where new map and model formats are parsed: https://sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/model_brush.c An example one is void Mod_OBJ_Load on line 7562. Which loads the triangle data for an obj file (loads the vertex and then the face data). It would be…
Hm, i have one more question if i may. If i paint cracks, for example, is there any way when i'm using polypainting, that brush somehow detects depth to paint? For example, if i only wanted to plaint surface itself and not where the cracks are?
As an example I pulled an old tired faded black t-shirt that I knew cast a gold hazy highlight at the glancing angles. That seemed to work as an example where viewers could see the gold as just overexposed/blown out pic of black fabric.