What I've done with some custom rigs in the past Is build a library of keyed poses past 0. -1 is the bind pose -10 walking root pose -20 running root pose Then whenever I need that pose I copy the keys. If its just a default pose like figure mode. Select the bones, Alt-Right Click and choose "Set Skin Pose". Then you will…
Where do you live? Are you prepared to move for the jobs every couple years? You say you have a kid, are you aware the average lifespan of a game artist is about 5 years. If you are in a hotbed of game companies in your area and you are hotstuff, you maybe golden.. but if you are wanting to put down roots in a town that…
Spent last day watching videotutorials so now I have a slightly better understanding of things,improved the Yggdrasil placeholder and sculpted the base for the terrain I'll use in worldmachine,is kind of like a "footprint" of the tree,so I will try to push for an effect of the earth torn apart where the roots of the tree…
Yes the character was facing the z axis. I had seen that in a tutorial at that point, that said that it was crucial for the skeletons to face z, so I made sure, the character would do so. :D I meant custom rigs, that have stuff like stretchy leg joints and don't necessarily have a continuous joint hierarchy (leg roots are…
Nice work, I really appreciate the detail of your set pieces. The trees and grass clumps in particular look very fine. The ferns are not bad, but a couple of them look perhaps a bit low resolution by comparison. I don't think this is a huge issue. The main issue I have is the focal point. I imagine it is supposed to be the…
I'm trying to use UDK on a mapped network drive (H:\test\UDK mapped to Z:\udk\) and when I try to run the editor from the Z drive - it crashes. When I run it from H drive it works fine. If I run the editor from the H drive, and then try to load one of the test maps from the Z drive - I get a warning for "externally…
Brief: Overgrown in sacred grounds the wandering roots slither through diluted soil while the tall living limbs bask in the light of the divine. The mouths of stone shower a stream of channeled water for nature's hunger. In the bliss of it all rests the ancient throne of Elvenking Olweyn, once ruler of the now isolated…
Hi everyone! I'm new to Polycount, and I joined so that I can find and learn from fellow 3D artists. I usually just lurk in different forums and communities but this new year I decided to actively seek feedback so I can improve my skills. A little background of me, I've been a generalist for years now, doing all sorts of…
to import a skeletal mesh you need the bones and the mesh. They need to not be within any parent hierarchy and I think but am not 100% sure that the root bone has to be named "root". If the bones are within a group what I expect you would see would be the bones listed as mesh items in the skeleton viewer in unreal. I don't…
Would love to see how these are looking on flat surfaces! Although I love how the idea of the first black material, the water or liquid part looks like it could be the surface of an eye with that subsurface and those branches or roots under water kinda look like veins to me at first glance. It might be also because youre…