Hi everyone! This is my first thread here on Polycount. I'm a student in digital arts en entertainment and I passed my first year last month. I've been busy too long on this sword for Skyrim, but it is almost finished. It is the Dark Repulser from the show Sword Art Online. C&C would be most appreciated, although I'm…
Hey guys. I've posted here in the past regarding my 3D modeling software suite that I created myself over the past few years (Verto Studio). Tomorrow, I'm finally releasing the next version for the mac that catches up to the iOS version's features. Sadly, I'm not that good of a 3D modeler or artist myself, and you guys are…
Smart guy. You should listen to him. I did a bit of browsing on that project and it's going to fail. From what I could tell it sounds like a bunch of pre-20 (some of them have posted their age) fans of an anime that don't understand reality yet. That's not a bad thing as I myself have been there before. It's just that…
Welcome to Zenith. We’re building Zenith is a VR Massively Multiplayer Online Game that combines adrenaline pumping action adventure gameplay with a colorful open world. Think WoW meets Dark Souls, with an anime inspired, JRPG twist. Ramen VR is a small team of incredibly talented artists and engineers and now we’re…
@musashidan I have tried dynamic lighting in the past, late last year. There was a lot of light leaks and it doesn't look as good as baked lighting. Having light leaks, and it's getting tiresome. one should be focusing on getting art done rather than battling with lighting errors for most of the time. I have also followed…
Hi everyone! I'm the project lead on Core Overload and we're seeking some 3D artists from Polycount to help us make Core Overload as awesome as possible! A little bit of background: The University of Southern California's Games program is a world-ranked game development program (We've been #1 for 3 years now). In the…
Hi everyone! I'm the Art Director on Core Overload and we're seeking some 3D artists from Polycount to help us make Core Overload as awesome as possible! A little bit of background: The University of Southern California's Games program is a world-ranked game development program (We've been #1 for 3 years now). In the…
Super Summer Character Art Boot Camp! Are you a highly dedicated student amateur artist looking for something to maybe push you through to that next level? The idea behind this boot camp is not to focus on helping you make 1 character over the summer. Its to get you to churn out quite a few low-poly/hand-painted assets…
EDIT 06/24/16: After two weeks, it became increasingly clear to me that moving toward a rich district was not the right thing to do. So I've scrapped the idea of an Indian/Scandinavian style - not to say it will never get done, but it definitely won't be part of this pack. However, I've been hard at work polishing…