Super Summer Character Art Boot Camp!
Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, its just not that good. Its trying to be good, it has potential, but its not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesnt have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work. Put yourself on a deadline so that every week you will finish one story. It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone Ive ever met. Its gonna take awhile. Its normal to take awhile. Youve just gotta fight your way through.
― Ira Glass
Are you a highly dedicated student amateur artist looking for something to maybe push you through to that next level?
The idea behind this boot camp is not to focus on helping you make 1 character over the summer. Its to get you to churn out quite a few low-poly/hand-painted assets per week, with rapid iterations. This is to help you quickly identify your fundamental weak points, and then REALLY help you smooth over them through repetition.
I would equate this method to taking life drawing classes:
When you draw a 2 hour pose, the skill youre primarily working with is simply refining your ability to render/finish. But if you were to do 60 x 2min drawings, then you would work on such elements as proportions, posing/weight, negative space, energy, line quality, Contra Posta, lighting, and pretty much ALL of the actual fundamentals of drawing.
Thats the basis of what wed like to cover. Virtually every sticking point you come across, from proper modelling of joints, tightly packing UVs, skinning, to the much more refined aspects such as pixel painting, material differentiation, brush strokes, and various lighting schematics.
The emphasis of the class will be highly based on theoretical skill, and you will be expected to already have a pretty solid understanding of the software, and pipelines.
[ame="
http://www.youtube.com/watch?v=HhxcFGuKOys"]Why You Need to Fail - by Derek Sivers - YouTube[/ame]
The Class Structure:
Ill try my best to run the day-to-day type coaching with each student, giving them assistance with reference searching, techniques, and overall guidance on each step of their assignments.
The workshop classes will be run in a joint Skype Chat, and well be able to give feedback when we can, and you will be able to refer to the designated TAs for any additional help. We will be requiring to see MANY screenshots, so we can iterate on every step of your process.
The goal for everyone is to get these students to be able to make models that can fit in any of the best games in the world. Once the class completes well throw up a culmination of all the results and progress of each artist, with a collection of all the critiques that lead to their improvement.
The Illustrious Art Panel:
These guys are some of the best artists I know. Theyve volunteered to give weekly critiques, and really help polish your skills. They will help critique any particular area of your process and let you know which specific details workflows, could really help push your work forward.
Ben Regimbal - B1ll
http://www.benregimbal.comVadim Bakhlychev Slipgatecentral/Molotov
http://slipgatecentral.deviantart.comHai Phan - Haikai
http://www.haikai.netTamara Bakhlycheva Firstkeeper
http://firstkeeper.deviantart.comJonathan Fletcher Jfletcher
http://www.artpanda.co.uk/Steffen Unger Neox
http://www.steffenunger.comBrian Jones - Bobo_the_seal -
http://www.bobotheseal.comJosh Singh -
http://www.joshsingh.net/Jacque Choi
http://www.jacquechoi.comDel Walker Del -
http://www.drawingyourdreams.com/Ben Matthis poopinmymouth
http://www.poopinmymouth.comJesse Sosa Skankerzero -
http://skankerzero.com/Brian Parnell - Parnell - [url]
http://subshape.com[/url]Tyson Murphy - Murph -
http://tysonmurphyart.blogspot.ca/Who We'll Need:
We will need highly motivated 10 students willing and capable of putting over 40+ hard hours a week.
You will need to have the time and energy to dedicate yourselves to this, and prove that you have a high capacity to respond positively to feedback (Possibly need a reputable Polycounter to vouch for your attitude).
We need a varying level of skills in the class. We want you guys to help each other out, show each other new things, and maybe bring along the ones who are struggling with things you know.
Must have solid knowledge of:
- Adobe Photoshop
- 3DS Max or Maya.
- Have a Skype Account and join our Class Chat
As expected there will be REALLY limited spots available, so let us know if this is something you want to be a part of.
Drop your name in this thread, and post your portfolios, or PM me.
More than natural talent and raw ability, we want to get guys that have a LOT of drive, motivation, and time. It certainly wouldn't hurt to have a reputable Polycounter or 2 vouch for you.
Tentative start date will be May 14th.
Replies
Not throwing in since i dont have the time and i'm 2d, but this is mega rad.
Edit: Just gonna include my current WIP project as well: http://www.polycount.com/forum/showthread.php?t=95042
This is so awesome of you and the panel. How long would you plan on this course running (as far as number of weeks) if that has been worked out yet? I don't have any immediate obligations other than my part time job, so I would love to spend 40 hours a week on this.
And to touch on what kelli had mentioned, is there a price for the course?
Also, should a PC reference be needed, talk to Sean VanGorder. I used to live with the doosh, so he could probably adequately inform you of how grand of an A-hole I am.
http://www.goraaz.se/
Been wanting to learn more and could use some assistance in my progression and growth.
I would love to participate and here is my temporary folio: http://disanski.com/wordpress/. This could not have happened in a better time for me as I should have tons of free time during the summer. Thanks again
The time and knowledge you and the panel are putting into this is an offer and a chance I cannot pass on as I want to to become a better artist. Plus since I'm jobless at the moment I've got all the time in the world. So 40+ will be no problem for me.
I don't have any polycounters that I know that could vouch me but I have to the drive to see this through. You can find my portfolio here: http://conceptualuk.carbonmade.com/.
Cheers!
The amount of knowledge and experience you've put together for this program is incredible. If I am not able to take part actively in it, I would love the opportunity to just observe some small part of it.
I recently graduated from an Art institute, but know I need a lot more training before I'm where I want or need to be. This is just the sort of thing I've been looking for.
Here's a link to my portfolio: http://www.shiniku.com
I know a few polycounters who might vouch for me, but they really haven't been around on these boards any longer than I have. I could work on getting a few recommendations though if need be.
I'm really liking the recent trend of people taking others under their wing and teaching them awesome stuff. I hope this kind of thing continues.
Portfolio: http://www.johnaraujo.net/portfolio
Blog: http://www.johnaraujo.net/
My hastily thrown together portfolio: http://pontusullbors.carbonmade.com/
Dont really know any reputable polycounters but have been posting alot on the sketch a day thread. been posting there for 41 days continously which show that im motivated to do this and want to improve/fail
My portfolio: http://richardcarey.daportfolio.com/
would love to join but am restricted by time
If the slots fill up, I would even love to sit in and listen and follow along even if it meant no face time/ 1 on 1 time.
website: http://www.jakeart.com
WIP Blog: http://jacobcw3d.blogspot.com/
my work is kind of spread everywhere so excuse the many links.
Website: http://www.timgregory3d.com/
http://timmywithag.deviantart.com/gallery/?catpath=scraps
http://timmywithag.deviantart.com/gallery/?catpath=/
Edit: one more thing if you look at my sketch book here on Polycount maybe you can get a feel for my attitude, I would hate to miss out because I didn't even try to include something to vouch for that.
http://www.polycount.com/forum/showthread.php?t=86624
My blog - http://sarankanart.blogspot.co.uk/
This is the biggest thing on my mind right now! I'm fed up of getting hung up on a problem in a big project, then encountering it 4 months later.
My folio is out of date, but I have a wip thread here and I should have plenty of time coming up. I like to think I am a respectable polycounter, haha. But pm Almighty_Gir, Metaliandy, Shiv or any of the london lot to hear how much I suck.
If i didn't have exams for the next month, then my first gig at a studio, I'd throw my hat in.
All the best to everyone trying out and those hosting this event!
It probably doesn't show since the 3D stuff in there is all zbrush sculpts but I do have a lot of experience modeling in 3DS Max.
How long is the duration for this course going to be? 4 weeks? 3 month?
anyway: http://prezi.com/p1gm9o6omdnv/tinko-wiezorrek-portfolio/
and http://goeddy.blogspot.com/
My ports in me sig. and if you need someone to vouch for me, ASK LRoy, hell tell you how lazy I am and never work.
I'd also be very happy to help out with the more beginner students in any ways I can.
I'll be watchin like a hawk!
Would be super cool to get a hand with my texturing. Was only recently introduced to Polycount so don't really know any vets yet, can check out my first thread below to see how I respond to feedback though I guess.
Showreel - [ame="http://www.youtube.com/watch?v=FQSGBY5-KLE&list=UUgFeScGM5l8lVIZkeJU5k8Q&index=1&feature=plcp"]Showreel March 2012 03 - YouTube[/ame]
Painting - http://ryanmorganart.deviantart.com/gallery/32509072
PC game character thread (WIP) - http://www.polycount.com/forum/showthread.php?t=97569
Either way, its awesome you guys are taking the time to do this, cheers!
http://kr33jahn.deviantart.com/
www.kimhickeyart.com
http://blog.shaffer3d.com
I do have a full time job, but I devote almost all of my off time to creating art so putting the hours is not really a problem.
Portfolio: http://alemja.net
My PC sketchbook thread as well: http://www.polycount.com/forum/showthread.php?t=80265
Best of luck to everyone else as well!
I am a very dedicated person always striving to get better and I do hope you consider my application
Here's a link to my portfolio:
http://kotleopold.cghub.com/
Portfolio
www.artofgiles.weebly.com
Trying to put as much time into art as i can at the moment and the extra motivation would be awesome.
You'll find a link to my portfolio and other junk in my sig. As far as Polycount referees go, I'm sure gavku and Emil Mujanovic could vouch for my douche-free status.
I've previously worked at various games studios, though I'm currently trying to survive a long period of unemployment in the arid wasteland that is the post-GFC Australian games industry. We've seen nothing but steady studio closures since 2008, indie iPhone developers seem to be the only ones capable of staying afloat here.
I'm always keen to have my methods torn apart and rebuilt through constructive criticism and it'd be an honour to have the opportunity to do that under the mentorship of such an amazing lineup of artists.
I imagine day #1 would be something like this.
Thanks for the opportunity, and good luck to everyone!
Lord knows I could probably do with something like this course to make a vague attempt to get my arse back in the game, but maybe it's best to leave this one to the new kids.
I think we have our selections set. I'll PM everyone, and confer with the rest of the teachers.
Will finalize the list tonight, and get started with this.
(I'll try my best to PM everyone interested).
^_^
BTW, I believe we'll be running the assignments on Polycount shortly afterwards if anyone wants to 'audit' them.
^_^
Spark
well here are some of the things I do:
http://freakmean16.webs.com
http://freakmean16.carbonmade.com
I know Im not nearly the level of some of the guys youll pick, but Im really willing to learn everything you guys will teach!!!!
If not then good luck to all joining the classes, have fun and post your work for us to see!