@polysteve good start! I understand the temptation to jump into the prompts before nailing down the composition but you are doing it backwards. First settle on a composition. Have a point of view. Have a focal point. Than define the lighting. And then work on the props. Prop artist is hardly a position anymore and it's all…
Messed around with the metal some more and tried playing with that point light suggestion, but might be a little to strong for the first render? But gotta call it for the night.
Hey fellas. Fearian: Yeah something's not quite right there. The texture map is a little messy and needs cleaning up a little. At the moment it's too noisy. Snow: I'm just using a directional light to cast that harsh, vaguely-orange, midday sun lighting on the brick building, and the subtle ambient lighting is created…
Feels very dark, I assume there's a proper sun up above the grating. If so turn the lightbounces up to like 100, you need a lot more light. Also ditch the faked godrays using translucency, there's a much better version called Volumetric Fog you can switch on. In the concept there's also a lot of indirect light coming in…
vargatom: While what you say is true about ambient occlusion (hence "ambient" in the name), while it may be "physically accurate" to only have it affecting the ambient light and not direct light, you might still want to use it just as a method for making your larger-scale shapes and details pop out a bit more, regardless…
Hi, Great job—this thread keeps getting better every time I check in. I’d suggest updating your first post to feature your latest image right at the top. For your shots, you might want to refine the composition a bit. Try positioning the camera lower and angling it upward toward the Spider Robot to give it a more imposing…
Hey all! I’m putting together ideas for a short animated project about Louis Riel, focusing on his ride through the battlefield at Batoche. It’s meant to be a stylized, intense piece that highlights his bravery and faith (kind of like a historical drama, but with a lot of atmospheric lighting and contrast—thinking…
hehe you are correct the final scene will be dark and at night during rain, but i might as well see how well it will work in a bit more of day light :)
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…