nice work dude. I like your metal stuff, it looks really cool. but you need a spec map for this. basically the lighter it is the brighter the highlights will be. sometimes greyscaling is enough and playing with contrast, sometimes you gotta add a little bit. but in this case just try to make the light grey metal parts look…
Our client is currently looking for a highly experienced, professional Senior Environment Artist for its development studio. The primary job responsibility is to create highly original game world art. The ideal candidate is able to establish good development practices and assist the lead in evolving our editing tools. The…
Hey everyone! So after freelance work dried up at the beginning of the pandemic, I decided to finally make something while we were in lockdown. Taking a lot of what I started learning here on the Polycount forums' breakdown of Motomura San's work on Guilty Gear, and a lot of great insight from people on the Blender NPR…
These two movies have just come out here in Japan, so I went to have a looksie. 1. The Life Aquatic Hands down the best movie I've seen in a very long time, really appealed to what I want in a movie. Not sure why the son(?) had to snuff it though, I mean that had almost no effect on the story. 2. Butterfly Effect I don't…
hey im looking for work at the moment my main skills are in 2D texturing here are some samples of my work recent work from the game challange at CGtalk <a href="*Click here to view the thread" target="_blank">http://www.cgtalk.com/showthread.php?t=252259&page=3</a> more can be found in my portfolio www.lone-wolf.tk my…
Hey guys So I haven't posted a WIP in a while, and figured I'd toss this here while I make it. Not sure how much time I'm going to get here and there to work on this, but we will see. Found a concept by artist Robert Sevilla that I really dug. I'm working on improving my portfolio and wanted to experiment with different…
Hello Im Nate from Ludos Entertainment and I am looking for an artists on a 2d platformer project based by Shinto mythology so far our team consists of three programmers and an amateur artist I need someone who will be able to design things such as the scenery and although it isnt necessary it would help if you have…
Mid Level Modeler/Texture Artist Full-time, onsite contract with strong temp to perm potential located in the San Francisco Bay area Description: Working in a fast paced start up environment creating 3D game assets Responsibilities: Responsible for the design of 3D models including, texture development, UV Layout and…
Hey, my name is Jordan and I am interested in collaborating with anyone that has taken some interest in my rather ambitious software project - a game called Rudis (derived from a wooden sword used during Ancient Roman times - used to signify the freedom of a gladiator slave that generally has fought in the arenas. I have…