http://www.google.com/phone So the Google phone's been unveiled, and some of those specs look ridiculous. 1Ghz processor 800x480 screen <-- WTF! no multitouch <-- wtf For those with current Android phones, how's the OS?
This is for TF2 so I'm trying to skin it semi-cartoonishly. The specs on this are horrible, it's like 12k triangles and a single 2048 map but I wanted not to worry about map sizes and polycounts for once so yeah :P
The Brief Quit being lazy and model a weapon. The Specs Tricount: Make it look nice. Texture: No more than 2048 x 4096. Can be less. Deadline: Just finish... Stay tuned!
Model 11k tri approx. 2048 diff,nor and spec texture. Modelled Maya and Zbrush.Rendered in Marmoset. Diffuse and Wire - Wire,Diffuse and Final Head - Textures- Zbrush Sculpt- My toy figure used for reference -
Freaky Tiki Hut Art Style: Hand-painted Genre: Third person Target: 5000 polys Textures: Three Textures Maps: Diffuse, Spec at 1024x Concept by Roland Brown My Final Blockout
Hey guys, I'm working on my first melee weapon. I wanted to post on here first to get some feedback before moving forward onto the spec and gloss. Thanks in advance.
The year of the Walkman and cassette tape! The name is not final and at the moment I have made mock up sketches and reference pics. Basic detail because the mp9 is mil-spec keep in mind.
based around a bunch of different machines I needed to make one for a slaughter warehouse. This is going to be duplicated a lot haha. 561 polygons 1024 x diffuse 512x spec 512xx normal Wireframe:
Is there any way to have a packed PSD, so a diffuse spec gloss normal each packed to a channel to come into substance painter unpacked and each texture available in resource view or does it always collapse ?