ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expand their experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
Hey guys, here is about 2 years worth of art I have done at my university (just the fine arts, none of my animation/modeling stuff). Enjoy: Plateau: Oil on canvas: 30x40 http://fc05.deviantart.net/fs71/f/2010/106/3/0/Plateau_by_d2king10.png Cascade Oil on canvas: 24x36…
Thank you L0N3Y, heboltz3. I found that if I just combine the meshes then export, the fbx exporter will pop up an error says "Unsupported Operation on Mesh Vertices." and "to correct this, delete the Non-deformer history before exporting.". But when I delete the history of the combined mesh, the bind info(skinCluster and…
last iteration: self crit: Pushed orbital bone forward, tweaked nose, tweaked width of head, defined massester, defined brow bone, nots sure about the depth of the eye in the socket. On to the nxtt study .CC's welcome =D
@Rmunday Oh! Wow, glad to see some work done with it. How fast and intuitive was the bone placing+wieghting/rigging process? Edit: Oops, I forgot and figured out you have to place and weight bone before importing mesh into software. My bad
Texture is looking great so far, Lonewolf Junkers, I think he *might* have done something similar to this: Didn't mean to post images in your thread.... Just offering a possible explanation. Outstanding work though, Lone. Can't wait to see it done.
Well first of all, what insurance do you want them to stay out of, you just said you had none. You want them to stay out of nothing? Mitt Romney is an idiot, my absolutely free icelandic healthcare costs less a year than you paid in taxes when you weren't unemployed, but it's better and everyone has it, instead of only 60%…
While I can't provide an answer to most of your questions, I can at least clarify some things about the iPhone Livelink side of things. ARkit+LivelinkFace are actually not streaming blendshapes per say - all they do is stream the 52 channels that can drive the corresponding blendshapes of a model if they are present (+ a…
cheaply like runtime cheap or cheaply manpower? fast on the cpu or a quick turnaround time? There's no bible to this stuff because you need to define the edges for youself, the basic premise is For paint: you'll want your shaders to have a base colour, then you apply dirt maps to that to make it look like a standard…
Heyyyyy everybody, It's been a while since I've last posted anything on the forums. Last time I did, I got some pretty solid feedback, and have gone back to the drawing boards/have started to work on a new portfolio. It's been a lot of hard work, but I feel like I'm finally starting to hit a better place, and wanted to…