I dont think the movies listed under worst by most people are really the worst movies or do you guys just not watch a lot of movies? i mean for example matrix 3 has cool effects, hell theres a battle with mechs fighting robots, you have seen nothing worse? I agree that compared to matrix 1 the two others did not live up…
I have the lid down all the time. Not that my toilet (or bathroom, for that matter) is dirty... but it's just more pleasing to look at. It also leaves the toilet seat itself clean. My bathroom can get pretty dusty... and I'd rather have the dust accumulate on the LID rather than the SEAT. When I piss, I just lift the lid…
Anyone letting his rifle rust, is an idiot. You wouldnt do this. Somali Pirates and what not savages do this. Then, most of their "rusty" ak´s like the one pictured cant fire anymore.. You are taught to keep your rifle meticulously clean, so its servicable. Unless you´re doing some hobo-postapocalyptic-crap-gun, keep rust…
thks, luckily i can post it on my artstation blog, you can check it here https://www.artstation.com/blogs/nguyenphan1094/N4QNB/striker-zero-progress-arm. It just the thumb articulation, i didn't take record of the other fingers since it just the regulars bend. The thumb give me the most trouble since the area connect the…
I'm testing out some ideas for workflow in UE5. Heres my first test so far. I'm using baked inverted cavity (curvature) and AO on the zbrush highpoly to drive materials in unreal engine with world aligned textures. No low poly and no uv maps which is fun! Very exciting to have UE5 to play with. This runs at about a almost…
Hi there, I have been messing around with Zbrush3.1 polypainting tools recently. Some parts of the workflow are quite elegant, yet many others still smell like good old ZCrap. I painted a face using RGB information (used the 'Flat' preview rendering option for that); then tweaked and applied a fancy Matcap skin shader that…
One thing is that what happens on a flat surface that's separated by a smoothing group or reigned in by a support loop or custom vertex normals basically doesn't matter for the shading. And then, the local detail you added along the longer edges of the indentations seems only partly necessary and the way you terminated it…
The bars on the window stand out to me, they look fake, in part because they are so thick and so few of them. Also that they are bent and the broken one just doesn't do it for me. I feel the broken one shouldn't be so cleanly cut if it's eroded, and I don't know why they would all be bent in random directions. I would…
i would buy, doom2, ut2k4, halflife2 and get to modding, doing every tutorial you can get your hands on.. and there are millions.. there are a ton at 3dbuzz.com.. you dont really have to be good at art to do basic world creation stuff(notice i said basic!! so all you enviroment artist dont butt rape me over the internet!!)…