I'm trying to make use of Topogun but I feel very clumsy and slow with it. Just using the basic settings leads to a lot of going back and reworking vertexes. The first .gif is me struggling and the second one is by a professional. What should I be doing to utilize Topogun more effciently? Click. Click. Click. Poly. Select…
So the problem is that i can't see one of my all objects in the scene. It is there, i can select the mesh, and faces and so on... but i cant see it when its not selected.( i did check all the layers too and all the settings for the object) I did reset maya and all the settings, so it have to be something wrong with the…
Hello friends, I was working on this small Robot Model yesterday night and saved it and closed it. Today morning for some reason splines is not showing. The Layer is turned on, it is checked on in the "Enable in the Viewport" and I don't what to do? Please help Thanks As you can see in the screenshot which I have attached,…
Hey all! It's been a long time since I've posted anything here. I've been super busy working on Natural Selection 2 @ Unknown Worlds, but I've been working with what little free time I have on a pet project of mine for awhile now and it's about damn time I started showing it and getting some feedback. So here we go!…
All good - as long as the DEL key behavior is not the only reason to update (there are plenty of reasons, really). Because you can definitely change that in 2.83. At any rate - whatever version you decide to update to it wouldn't hurt to go into Preferences - Keymap and look for outliner.delete as 'Name' and activate the…
You can't delete vertices or edges in Maya like in other software, you need to be in face mode - only faces can be deleted as you would expect. Not sure how it's now in later versions but that's how it was up to 2015 I think. So you can select the mesh element you want to keep, in face mode, invert selection, delete. If it…
@Reza For me usually works this method: 1. Select empty spaces on your rendered UV with Magic Wand Tool 2. Select>Modify>Expand>Expand by 1 pixels 3. Choose the layer (cavity, for example), press delete 4. Then go to Filter/xNomral/Dilation and set something like 32 or whatever you want. It usually works in almost cases…
I did notice that. But even replacing the B channel later won't work: the issue is upstream at the texture sampling node - B and A channel are already dropped or ignored as soon as I select normal map encoding (selecting other encoding will preserve B/A channels, but affects the R/G channel's result; hence my previous…
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maybe you should look into scripting things a bit, and assigning multiple similar tools to one key, and use the context of what your doing such as subcomponent selection type or what kinda selections you already got made, and modifier keys to access all the different tools on 1 key. and if your were a maya or modo user i…