Hi all. I'm still in beginning stages & I'm having a difficulty understanding game characters and clothing. The first thing is it seems that game characters are modeled so that hey have no "flesh" under their clothes. Is this the way I should do it? What if I want my character to have multiple outfits with ability to…
Hi! I'm laxeot, from Octothorpic, and we've been working on a 2D text based adventure with some pixel art. We have a region that is too large to properly convey with pixel art, and would like to have a 3D model which will be run through some composite stuff in Blender to make it look like pixel art. If you have a way to…
Hi! I'm laxeot, from Octothorpic, and we've been working on a 2D text based adventure with some pixel art. We have a region that is too large to properly convey with pixel art, and would like to have a 3D model which will be run through some composite stuff in Blender to make it look like pixel art. If you have a way to…
The rotating turbine blades on my vehicle model contain a shadow that spins with them, but it is only visible in Unity. As far as I can tell, the shadow is not present in the texture itself, so I am wondering if it is related to a Unity setting. At first I thought the shadow was due to the ambient occlusion that I had…
Good first attempt :) Be careful with turbosmooth, unless you model specifically for it, the mesh will completely deform and not give you the shape you modelled for. I know it's early days, and it's a fun button to press, but just be aware of how it works. This looks like it probably covers it: [ame="…
Hey PC people, like the title says, I am welcoming crits on my frist Zbrush model of a hand. It far from completed but would like to know where improvements can be made. Also what will be the best way to pull out the nail parts so that they look more realistic. The hand was modeled in Maya and I had combined the hand and…
Hey guys, so I'm quite new to Zbrush and 3D overall and I'm currently following a tutorial on Pluralsight. I've done my high poly model in Zbrush and exported it using FBX Export Then wanted to import it over my low-poly model in 3ds Max And what I ended up with was this abomination: Any idea what might've caused this and…
Hi guys, we are looking for a 3D Modeling Artist with good skills in Maya, Max, XSI or Cinema 4D. _RTT offers creative, fascinating 3D visualization solutions that set new standards. Our success has been driven by our mission to draw people into an active experience of a customers brand via interactive and immersive…
This is my high polygon model for the T 34 sitting at around 2Mil tris, Am looking for some critical responses and any criticism is appreciated: This image is off my low poly model so far: 17095 Tris. Any help is much appreciated, Many Thanks
In GT and specifically in CARCADE.DAT cars main body have 136~244 polygons(triangles + quads) not counting LOD models(theres two more LOD models in car beside of the main model) I also don't counting bottom of the car as it use different type of face and the wheels(they are stored elsewhere anyway), theres also shadow…