Hey! Took a look at the file and the first thing I would note, is that the UVs are not good enough. This loop for example occupies only a few pixels - a bad bake is inevitable: Second note would be that the model is currently not very optimized. Lots of geometry that doesn't contribute to shape and shading. Some general…
So here's the low down! and a fix for your max problem. First the fix, go into sub-object and grab your all the faces on your model, Shift drag and make a new model, (this is the fastest way to fix your issue) your geo has been corrupted by something you did, or by importing it from another package. You can also convert to…
Well, there really is no set in stone rule for this sort of stuff....like I said it really is dependent on the type of mesh you are doing. For simple environment stuff you really need to focus on the best edges that are identifying your main shape and silhouette. If you have a lot of excess edges that aren't really…
heres my mesh: its got a mesh smooth applied, but the surface is still slightly bumpy. I've been adjusting the vertices for a total of about an hour already probably but i just cant get it to be smooth. I had to add more geometry, because there are other parts of the mesh that are more intricate and need more geo, but the…
i keep getting this result where it seems like a channel is being completely missed. it happened more than once, i've always managed to make it "reappear" but i don't know how i did and what is causing the issue. both meshes have been triangulated and i did all the basic procedures to bake this kind of texture. I've used…
Hi there! Congrats on the internship! I'm one of the NS2 env artists, and I can give you a bit of feedback to make this more in line with the NS2 maps if you like. Firstly, it feels very blocky. It feels more like a concrete bunker than a lab/research facility or whatever. It's the blocky walls and 90 degree corner that is…
While we're waiting for the GECK to drop, I've taken up a few projects to get back into 3D work. It's been a loooooong time. The Chinese Assault Rifle was notably absent from Fallout 4, and since nobody on Nexus had taken a serious stab at it, I figured I might try my hand. While I did sneak a peek at the high-poly model…
This just happened to me, and I actually figured out a work around for when this happens, so you at least don't have to start over from scratch. If you are using placing/shape guides. You can create a blank description in the same file, then convert the guides from your groom to curves in the utilities panel. This will at…
Thanks for the feedback everyone. Super appreciated. I tried to take all of your ideas and comments into account over the past week or so in regards to the hair. I scaled the UV's to get more of an actual flow to the hair. Then I tightened the UV's and the shell geo in the areas where the hair is supposed to be thinner to…
the part that hangs over the vespa's front wheel, is there a reason you didn't use the geo to get the proper shape and let the bake shoot right through and catch some funky parts in the bake? You going to alpha that or something? If so, don't and just model out the shape. Barber chair looks good but I think certain parts…