My first game-ready character from scracth to end. Sculpted and modeled in Blender, clothing in Marvelous Designer, textured in Substance Painter and rendered in Marmoset.
Hey! I'm wondering if I should model this pauldron into one water tight mesh, or model and bake it separate, and then crash it into the cloth mesh below. Cheers!
I saw this promotional ZBrush render: Do you think this was rendered in ZBrush? How can I get this SSS effect in ZBrush where the light shines through cloth but not an object behind it?
Sammy Squid and friends learn the importance of wearing proper clothing and keeping warm. Fun little clay animation for children and families. http://www.youtube.com/watch?v=sc7ZcalMfuc