Hm curious, looks to me like the baked normal map doesn't correspond with the UV layout in some areas, like some parts get overriden. An issue with texture sets assigned? UVs of parts using the same texture set shouldn't overlap. To decrease export times, could try working with fewer subdiv levels until the very final…
Hm, well, of course taking your time to work that stuff out is an individual's choice and a good idea for some... but for this case and in my personal experience, those are also for the most part the people who come out the other end having only gotten a piece of paper and a gap in portfolio work to show for it. If you go…
Hi everyone! I'm super excited to
take part in this competition. I've been a huge fan of League (forever support)
I will be illustrating Deathblossom Zyra because I love the colour palette and
I think it would go well with Zyra <3 Here are some
thumbnails I've been working on -
Hi guys, I'm a long time lurker, first time poster :) I'm a second year games art student and recently as part of a unit a university had to create a portfolio, so this is the first time I've put my work out there and would love to get some feedback and tips from you guys. www.selinapearson.com Thank you
Looks like a problem with normals. You can see the indentation at the upper part also shading weirdly. You need to reset your normals, don't know how this tool/option is called in Maya.
Aaand it's done! You can also check it out on my Artstation page. The rendering part was getting pretty exhausting in the end but it was really fun and I'm satisfied with how it turned out. Here's also a gif process: As usual C&C are most welcome! :)
https://www.artstation.com/artwork/qJNJE2 The rainy night in the corridor of the Resident Evil Opera House in my fantasy is another huge project. I hope I can complete it smoothly. . . As early as 2021, I made the lobby part. At that time, I basically made assets according to the specifications of UE5. Now I have time to…
I highly doubt than any tiny AO "error" would be a deciding factor. Having been part of the interview process it can be for reasons you would never have considered. But GL do seem a bit odd with their hiring process. Now get that character posed and onward and upward!
hello, a friend notified me that this person is claiming work done by myself and my classmates as his own. he said he found the website from CA, which means it is possible he is an active part of this community as well. i am posting this as a warning to those who may have been considering hiring him for work. the first…
Great High poly!! My only problem is with those textures. The roughness map, for example, its values are low (the weapon looks wet). On the other hand, the materials look like plastic, which is great for some parts but not for others.