Hey all, I'm working on exporting the RTS zombie from the Pimping and Preview forum, but I'm having troubles getting it to export correctly. I was originally having problems with getting the animation to come off of the rig and onto the bones, but I fixed that with a shadow rig of nulls (on advice from my instructor at…
Thank you for feedback, @ZacD. Grooves were modeled as in a reference object, and for the graphics I thought of something that will hint zombies in a fun way. Like, if this is a machete, there should be zombies somewhere. :)
that'd be too easy, just get into any corner and fight with melee, no zombie can stand that you don't get harmed at all, melee is too powerfull for ordinary zombies
Awsum style but its another zombie game, I Am Disappoint. I do like the minecraft self-built tower defense. But still we have alot of zombie games.... :/
I don't know if it was mentioned, but in left4dead by Valve they have used the same technique for their zombies. As a result, they have used single texture for great variety of zombies. There is online paper somewhere that explains this process.
[ame]http//www.youtube.com/watch?v=BEG-ly9tQGk[/ame] He is the perfect guy for a zombie apocalypse, silent so not to draw attention but yet deadly with lighting speed for when there are a few too many zombies for comfort.
It's looking pretty good, but way too muscular for a zombie imo? I'd expect a zombie to look more like this: The pecs look like they lead directly into the delts, they should look more like this.
I liked the presentation, but yeah, firebert is pretty on the nose. I always liked zombie grider 2000 or whatever it was, kind of the same thing, but your a fat guy running to heavy metal killing zombies.