Hey guys so this thread is a thread of my road to getting better with substance designer and painter This is my first attempt at substance designer I made some wet concrete. My second attempt is a old wood
howdy, i am making a substance that will be used in substance painter to convert baked maps into a haind painterly looking texture with zero brush work i am wanting to add presets for different material types such as wood metal or stone, but in designer if i go to preview mode and adjust the material, save the preset, it…
I'm a Blender user looking to expand horizons in the texturing department. It's just not accommodating my needs for power/efficiency in handpainting and in baking. I've got my eyes set on Substance and Marmoset Toolbag 4 because they do both. I've considered Quixel, but it doesn't bake and the free baking tool options are…
I've got: Substance Designer 4 Substance Designer 4 - Indie Substance Designer 5 - Indie Substance Painter Indie Bitmap2Material 2 - Indie Does that mean i've got to shell out for B2M 3 to get it?
Hi Im a little mixed up lol. Too much information and it's jumbled in my tiny brain. I'm a hobbyist and I understand somewhat of how to get high poly detail from a high poly mesh onto a low poly mesh using normal maps in xnormal from exports from zbrush. What I don't seem to grasp are normal maps that are created by…
Hey, so I'm currently working on a character sculpt in ZBrush and I'm coming to the stage where I want to transition to Substance Painter to texture it. My plan is to polypaint the hiRes Character in Zbrush with Polypaint and add details and shaders in Substance since I won't do any manual retopology. Now at this point,…
I'm a beginner to substance painter and to texturing in general, and I'm trying to get used to working with Xnormal for making normal maps, but when i finally work everything out (seemingly) and get a good looking map that renders correctly in the xnormal 3Dview i find that when i import the normal map into substance…
I have a project requiring Substance (or Quixel) textures. Artists with Marmoset skills a plus. Consideration only to portfolios demonstrating strong Substance Painter/Designer work.
Normally this probably should probably be posted in either the Marmoset or Substance Subforums, but they are a bit slow going and I need an answer fast. I am trying to use Substance Painter for the Allegorithmic Beast Contest. But I Must be doing something wrong, because I can't get the textures or lighting to match. I try…
I wasn't sure whether to ask this in here or the Substance section but I cannot get Toolbag to place a height map from a substance sbsar file into the displacement slot. Anyone know what I'm doing wrong or is there some weird technical limitation?