I have a large round coin like object and it has extrusions on surface that are concentric with that coin surface but after using dynamesh i get small ripples in the surface. when i use the regualar smoothing tool with radial symetry turned on and the max number increased for the symetryit produces results in dont like. is…
I tried all angle thresholds, can't get rid of the distortion, i think adding control edges would solve the problem but i don't want more edges. can i fix it as is? i think the problem is that smoothing groups don't work on flat curves?
Hey guys, just used the smoothing group by uv shells thing on twex tools and this is what happens.. Should i be worried or will the normal maps fix this?
Hi guys, I'm hoping you guys can help me out. I've got edge segments along the edges so that I can get that nice hard surface look when using turbo smooth. However now I keep getting the dark parts along the edges. Any ideas?
i'm currently working on baking my high poly in Maya 2008. i heard somewhere that smoothing the cage will give better results. Has anyone done this? is it true? is there a specific way to do it? thanks!
Ok so I was redoing my comicon entry and I kept having this gaping huge seam in the model, at first I thought it was textures but it definitely is not, something to do with the mesh. textureless normalmapless in marmoset: The model itself is welded, everything is set to one smoothing group. I think its to do with the…
Hi there, In max I like to use flatten by smoothing group for unwrapping hardsurface models. In a nut shell. It's like telling Maya to split the UV's into UV-shells based on hard / soft edge. Does maya 2017 have this function? Can someone shed some light on this matter?