Hello everybody, I'm modifying a script I've used in the past and am running into issues. The goal is to have a for loop that creates a StingrayPBS shader, then checks the "Use Color Map" attribute. The pain point is that the "Use Color Map" attribute doesn't seem accessible until after the loop is completed. I run the…
Since I wasn't sure where to post my animations for personal feedback and critiques I thought I'd make my own thread for stuff I am working on. Currently working on - To Be Determined Recently Completed - Body Mechanics #2 "Run and Gun" https://vimeo.com/166809685 Previous animations - Body Mechanics #1 "Ninja Jump"…
I noticed this yesterday and posted in the chat room about my complete disgust with the idea, and apparently the guys at Penny Arcade share the same feeling. Sega decides to take its best and legendary franchise, and brutally murder it. Have they no dignity? http://gametrailers.com/gamepage.php?id=1528 I love playing the…
Always awesome to see people using Blender :D . Generally the way you want to approach any hard surface object is breaking everything down into its major forms and considering every large form as its own separate object. Depending on the level of detail and quality of animations you want, you may want to create more…
Thanks guys! It was definitely fun making some viking gear. For some added context, the character is meant to be played as a support. The idea is that he uses rune magic to throw down shields and buffs for teammates, while occasionally firing off some ranged offensive spells. I started on some run tests to feel things out…
There's not enough roughness to all of the textures so you should definitely add some more details to the high poly. http://www.texturehd.com/data/media/17/rock_texture_17.jpg Rock should be very grainy like the above link. Same thing goes for the ruins themselves. The idea is that the building has been laying there in…
Hey all. I've been working on this gun for a character that I'm almost done with. I almost finished him and them realized he was totally missing a gun (he's a halo Spartan looking guy). I've never made a gun before so this has been a learning experience so far and I've been having a lot of fun working on it. I've been…
Hello everyone. We have held off on posting for some time due to working with studios seeking to be picked up. We were contacted by a studio head who wishes to bring us to publication. In order to do so, we need a list of items gathered first. One of those items is a 10 to 20 second teaser. We have the 2 environment…
Thats the name of it IRRITATING GAME! It's like pong but insults you if you suck at it. If it comes up in French and you would like English click the little English flag at the bottom left. http://www.zanorg.com/prodperso/jeuxchiants/doublejeu.swf The only problem I run into and I think its a firefox thing is if my mouse…
I recommend you inspect some existing 3d models of rifles matching your standard (e.g. search "rifle" on sketchfab, check UVs). Unlike in your example, you will find that on several rifles the UVs of the stock consist of 2 islands with the seams running vertically along the gun. UV islands shape represent shape of the mesh…