Hey all. I've been working on this gun for a character that I'm almost done with. I almost finished him and them realized he was totally missing a gun (he's a halo Spartan looking guy).
I've never made a gun before so this has been a learning experience so far and I've been having a lot of fun working on it. I've been working on making a high poly firt and then retopologizing bit I now realize that this is not the best approach and that a low to high workflow would have been more appropriate for a prop like this.
Since I am not experienced at making guns at all I would really appreciate any CC from anyone who knows anything about hard surface modeling or guns.
Thanks!