I've been working for some time on a map for the Red Orchestra 2 game (ww2 FPS), this map is my first one and it's based on an outdoor village in the Russian steppe, most of the static meshes beside the grass are the stock one from the game not mine. What I'd like to improve here is the lighting of the map. This scene…
"34 right-handed men aged between 19 and 49 to tap a drumstick at a variety of different intervals." That's some rigorous testing How do you tell if the stage is level? The drummer is drooling from both sides of his mouth. How many drummers does it take to change a light bulb? Five: One to screw the bulb in, and four…
Hi folks. Sprite Lamp author here. Forgive me if I'm slightly incoherent, and if I don't follow up on conversation in a timely fashion - it's the middle of the night here. So basically, as you say, you can paint normal maps. :) I know of at least one 2D-with-lighting project where this is what the artist has been doing up…
Anyone know why I can't get the CTRL-right click menu to pop up in maya? the right click menu pops up fine... and shift-right click works too... just not CTRL. Any thoughts? I've tried different driver versions but haven't found one that doesn't have this problem so far. I'm using a 7600GS rube
the bottleneck would be the ram and your cpu, the gpou has zero effect on zbrush. but really 50 million is not crazy high by any metric certainly not when you have multiple objects in a scene just checked a bunch of the characters i am on right now, they all end up around 50m, stylized characters. in hyperrealism with…
This accidentally answers the question above and is also my critique for the night scene: The colors are too saturated. - The blue light is far more gray and greener/less red in the refs - The yellow light can also be less saturated and red I'd adjust them and experiment with adding a couple of faint, desaturated green…
The dumpster nearly disappears into that corner, but the decals are fluorescent. Bring the levels up on the dumpster, and down on the graffiti. The palate looks good except the dirt layer seems a little uniform and noisy. Maybe it's what you're going for, but the lighting feels very strange. It's obvious that the sun is…
WoW causes the right click in Maya to go away?!? This is a joke, right? ...You are breaking my heart. I've never had the right click in Maya6 PLE work right. My husband will be grinning like a fool to hear that I will have to remove WoW to work on Maya.
@Noth I agree, Remember back with earlier Godot versions it was really rough and yes very unusable, but Godot even at that time showed potential. Great to see how far they have come especially now we seeing projects like Return to Vostok being developed in Godot. With Blender I only really am getting the hang of it due to…
Hello, im new to dDo and try it at the moment. I Export a very simple mesh from Maya to a Triangulated OBJ. Uv Map is right the ID Map is generated by NightshadeBlockout.py Problem is: The mesh is right loaded (seeing in 3Do correcktly) ID map isn't in the right Position (see Screenshot) What i Try: Exported to Single…