Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…
In your image the Pole Target is empty. That Bone.040 is acting as the IK target -- where the bones in the IK chain, a single bone in this case, will try to reach. It's not acting as a Pole Target. The IK constraint, when set to a Chain Length of 1, works the same as a Track To constraint: the single IK chain bone will…
So I'm trying to branch out into env stuff. Gonna do a real simple building and put it into udk (heavily based on a house near me). 3ds max atm. Here's the first modular piece I have done, 512x512 & 116 tris. Too much?
Ray Tracing and Facial Expression with Wrinkle Maps: Hey Folks, So I was able to hook up the additional Wrinkle Maps to the skin material in Unreal Engine and this is what it looks like: I added a 'BlendAngleCorrectedNormals' to blend between Wrinkles and then in the event graph from the animation blueprint, i blended…
Heyho :smile: I got a task where I have to use a non-uniform texture (2048x1024) and bringt it to Unreal. Unfortunately there is not too much documentation about that, so I pulled out the good old cube for testing: Here's my UVlayout (using the -1 to 1 space, so it's double in width), and below my beautiful testing…
OK, got one solution. Add the twister bone as you have done, then assign a Look At Constraint to its rotation with Keep Initial Offset checked, and pick the Biped's toes. Link it to the leg. Now when you pivot the foot, it should turn. This what you were shooting for?
thnx abrvpt. dont wait get that reel done! it was a huge weight of my shoulders when i finished it. ill keep ur detail comment in mind about my next characters. on another note i was hopin to get a lil more feedback from you guys :) help me out here, 300+ views n only 2 comments? any and all comments are welcome. anything,…
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
Really like the stuff you've done so far. You said you like the lighting. I don't to be honest, and I don't think you should follow it. It works in the movie because we know we're going to see Davy Jone's environment beforehand. Looking at just that pic, I can hardly tell what it is. I think you should push for something…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…