Is it possible to select only the current surface when using the lasso mask tool ? As it is now for me it selects the current surface and everything behind it.
I was under the impression this script automatically created your selection mask instead of doing the whole process manually. When I ran it all I got was this error and the programming code opened up....
A couple of nights of doodling around in zbrush trying to decide what do to. First update on what I'm going for! Japanese demon mask. I'm going for a realistic look on this one, maybe more fleshy.
Hi! I see here is already a few masks, so I`ll add one more :) It will be based on the design motives from the Mexican Day of the Dead. It is dedicated for Ana. Here are my references and one rendered piece.
Is there any way to hide the masked portion of a model? Here is what I am working with. I need to put straps around the insides of the legs. I know about using the selection tools, but in this case I dont want any of the other leg. I can do this in Lightwave, but figured I would try in Zbrush first.
Hey everyone. First poster here but won't be the last. Our team has decided on a few items, the first being the good ol' functional yet murderlicious hockey mask. Here's a few reference images we'll be using. I'll update this with progress as the work comes along. The final asset won't be character specific. Cheers!
I have a texture I'm trying to make tile first with the texture offset (the old fashioned Photoshop way) and then with the clone tool. But it looks like when I duplicate my material, offset it, and then apply a white mask, the base color behaves as expected but the height, ao and normals pass through? Is there a way to…
I am looking to create a laser grid with an animating cloud mask that will show off the light and dissipate. I'm new to Unity and it's shader system. Below is a render through Substance Designer of what I'm working on.
Hi guys. Fellow users Onkeldanny, RedNick and I will be participating in the challenge with a plague mask for the Reverend Alberts character. Well mainly be drawing reference from the historical design, but we might choose to stylize the piece in another direction as we go. I can't wait to get started, stay tuned!
I've seen a few people say it's now possible to mask the blending of terrain textures with the new landscape system like you would with vertex paint but I haven't figured out a way and the threads where people say how to do it weren't very clear. Could anyone who's figured it out post a picture of the material setup?…