Is there any way to hide the masked portion of a model? Here is what I am working with. I need to put straps around the insides of the legs.
I know about using the selection tools, but in this case I dont want any of the other leg. I can do this in Lightwave, but figured I would try in Zbrush first.
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Still don't know if hiding masked polys is a thing, but for my purposes I reversed the mask and did a 0 thickness extract of the area. Then I used that extract as the basis for my ZSphere retopo. In case anybody ever comes across this problem, lol.