Hey everyone! Starting my first post on Polycount by entering the contest! I'm choosing my favorite champion, Nasus, to work on. So far I've set up the basic model and rig; I hope to get started on animating very soon.
Hi every one here at Polycount My name is Noe Serrano this is my first post ever! at polycount of course. For me first prop I am going to work on a Nissan forklift for about two weeks on it. This is the progress in a week. Critiques are always welcomes :)
I am currently trying to improve as much as possible, so any crit would be amazing. At the moment the plan is to make 3 prop/environment pieces. Then revisit each piece at the end to improve them. This will hopefully include one main large environment and two smaller pieces. I know I still have a lot to learn so any advice…
Sup guys, so in this thread I will be posting progress of all types of art. If you have the time Crit when you can! Dunno if anyone has seen the dagger set I have been working on, but here is what I have so far. Final Sculpt In Max (no spec) Pretty much only have worked on the wraps :( . more progress on this soon. Thanks!
Took a chance to do my anatomy. I have been working on this for a past couple days. Did all I could using the website below. Got it to where I like it with still a few miss parts on him. Was wondering if I can get sup crit on what's missing and how to fix it. Thanks. http://www.anatomy4sculptors.com
Hello every one , here my last art work! She's like Elise Starseeker(Hearthstone) , white skin version I started this project as pts concept & sketch in Zbrush and then i created a high poly version. Retopo with Maya Texturing with SP & PTS , Render with Marmoset Toolbag. It would be a honor to be critiqued by other artist…
Hello everyone! For my first digital sketchbook post I'm going to be showing you my sculpt of the Lich from Adventure Time. I chose to do the version fo him when he disguised himself as Billy, because I thought that would be more interesting to work on. I had a lot of fun doing this project and am pleased with the end…
I'm working on a project for a game asset and I'm baking the maps in Marmoset. But this part right here keeps coming up with this error. I tried to paint skew adjustments but It doesn't look right, so there must be something else I can do. Maybe it's because the low poly model doesn't have enough detail? But if that's the…
I'm making some alphatest hair at the moment, which will be rendered as fullbright in the game engine to stop any alpha sorting issues. The trouble is trying to replicate this in Maya, due to the way incandescense works in high quality rendering. For starters, you have to use an RGB map rather than just an alpha channel as…
So at work I wasn't doing very much character stuff so I started making these busts so I can ward off the rust. I am going to try and do these all without symmetry. So far it has been a huge pain! I have been taking lots of pics of friends so that I can hopefully do these weekly for a while. Also, first post on Polycount!…