Hello guys! EDIT: Not really a samurai. Just an adventurer/hunter. I will make a fantasy hunter. His best friends are a baby dinosaur and a green flame:) Last Update: Well, finished! I recreated the face. I wanted it to look more serious and angry. Some of my references: WIP PS: I really have problems with doing…
Hello members of the polycount; As the title states that your opinion is required in this thread regarding buying a new laptop (for 3d modelers) So far I've used the build engine of Dell and came up with Following: http://configure.dell.com/dellstore/config.aspx?c=ca&cs=CALCA1&l=en&oc=M6500_R_E Contants: Processor: Intel…
If you kitbash to make your rocks (interpenetrating various models together make a bigger piece) then retopo can help unify the surface, removing all the unused internal triangles. These retopo tools usually focus on trying to create nice edge flow, which helps improve subdivision surfaces, makes uvs easier to edit, and…
Hello, I want to share some of the work our art team did on Gears of War : Ultimate Edition. We were very happy to work on this fantastic IP, All assets, textures, effects, lighting and VFX were rebuilt with the intention to amplify the visuals. Tons of work into the single player and multiplayer campaign maps : new…
I like Maya now because it reminds me of the MilkShape workflow. [Edit]Now I'll stand back and watch everybody go crazy....like I said, "software makes me angry."....and apparently, I'm not alone.[/Edit] [Edit2]Stacks suck.[/Edit2]
Is there a simple way of getting the new component IDs after performing any poly-edit action on a mesh via MEL? For example, after performing a "polyExtrudeFacet" on a specified mesh, how would you go about getting the component IDs of those new faces surrounding the extruded face?Or if you perform a "polyChamferVtx" how…
I got the same error as @kingtobbe, Error 8000 like him. The folder that i choosed after running the script was the Quixel SUITE EDIT: I tried running on the script folder from quixel and that worked for alphas and brushes and for the materials i selected the materials folder from quixel folder. EDIT2: After finished i…
yeah i know, i hat danny trejo pictures as eye and nose reference(the underpart of the face looks a bit different, bt there is the beard^^) fixed that valley on the forearm , looks better, but where should be a hourglass shape ? confuses me kind of edit: here is the final peace of arm i even fixed the ugly thumbnails(its…
Just agreeing with you, not very helpful & possible bug report.(untested / recreated, it happen yesterday so.) Wanting the same thing here if its not in zero axis it flip flops to other areas. (moving the position of the light doesn't allow it to revolve around the area you want it to, it rotates statically on 0.0 - 0.0 -…
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…