I might be ancient, but I'm still using 4R6. Buttons to toggle recording or visibility off/on for layers is greyed out when on a lower sub-d level, so I can't even turn off or on any layers like you just did. That's why I've never encountered this issue. Anyway, another thing I've noticed is if I delete a layer when not…
I get how to make a sky dome and texture it now, but that method only works when the game takes place on the ground and the player can only look up. What's the best way to create a sky asset where the player is on a floating platform and can see sky both above and below him? As for the weather/ time of day changes, thanks…
Hi guys, im a beginner in rigging and animation and was trying to work using the CAT of 3dsmax with the cat motion layer when i had an issue.. when i add the motion layer if i click on toogle button my rig and mesh became deformed and weird, On the model i have only 2 modifiers: a skin and editable poly modifiers in this…
Hey, does anyone know if there is a way in Photoshop to merge two layers but maintain the blending modes that those layers might have applied. For example merging a layer with "multiply" with another layer with "overlay". Cheers.
BelgianBoolean, I have no actual advice for you, and I am interested in the answer, too. You could may be specify for which platform you would like to see this. Right now I am working in a studio that is producing a tower defense game for mobile. A lot of the textures we are using for higher detail and close up objects…
Hey guys, I'm having a bit of an issue concerning painting terrain. I've set up two terrain layers, and I can seem to paint the heightmap/topology fine, but it isn't allowing me to paint the second terrain layer on there at all. I'm positive I don't have anything inhibitive checked (ie. min/max height/slope or noise all…
From what I understand, layers and polypaint just don't work together. Any time I try to use layers to add polypaint data everything turns to shit: either you get some weird white haloing effects while painting on a new layer, or you get black with randomly colored squares once you bake down. I'm pretty sure you're limited…
Thanks Eric . I actually meant local files and backups searching , not internet resources. Those texture libraries are nice indeed but never provide you with something exactly what you want and usually limited to small 2x2m patches that gives very distinctive look to game environments lacking mid-frequency details across…
Hi, I've made a post at the autodesk forums as well but maybe somebody here has some experience too: im using maya 2018 problem is after adding blendshape nodes (created from shape editor) to an animation layer, whenever I select the associated mesh or animation layer I have a freeze up of several minutes. Same on…
*Bonus Environment stuff!* From the start of it I had what I generally wanted, some lousy mid tech facility to process whatever was at the bottom of the pit. I imagined there would be a sort of toxic gas exposure leaking out somewhere at the bottom. The facility was either shut down or the workers would just have to endure…