So sexy http://vimeo.com/100095868 Even four seasons in, I'm always surprised on the amount of work that goes into making the show look so fantastic. (If anyone has any other videos, feel free to post em' I can't get enough GOT)
Thanks, for the kind words Ill try and explain to the best of my english :) Programs used are maya-xnormal-substance painter and marmoset for previewing/screenshots For the seams really go and read the threads in technical talk about normal maps, people there explained it much much better than i could Quick explanation…
Modelling something simple in Max. Baked well, but if I apply the TGA directly after baking then it looks fine, but once I open it in Photoshop then save it back out as a TGA it looks terrible. Directly from bake From Photoshop I've tried inverting the channels and stuff but it only makes it look worse.
Hi all! Just wondering, is this acceptable in a 3D model? I can't remember if I am just recalling poorly, but I think someone once told me that it was a bad idea to have a vert share 5 (or more than 4) faces at once. Is this true? And if so, what is the reason behind this? Is it to do with performance issues? An answer…
Wrote up a post on my site about how I use the layered animation method to approach a run cycle https://www.thebrokentangent.com/news/2018/11/25/mage-run-cycle Enjoy!
Working on a new character project, modelling Ben Hale's character Petra (Link) with the end goal being a stylized pbr character. My main inspirations being the characters of Shardbound in terms of what I want the final look to be. Here's what I have so far: I'm now at the stage where I'm slowing down and noodling with the…
Every time I exit UDKs paint tool all the default hotkeys get switched. G = Top view, F4 = Save Packages, etc. and if anythings selected when I try and move around in the viewport it'll be manipluated instead. I'm running the latest build (May). Anyone got ideas as to what's causing to act like this?
Hello Polycounters, When i add a camera to cryengine (not the default camera) it seems to over expose the sky. When using the default camera everything works fine but when any other camera is used the sky looks broken. Picture of what sky looks like through the default camera: Picture of what the sky looks like through a…
Hello everyone. I am close to wrapping up a portfolio project and I hoped to get some valuable feedback mainly on composition, lighting and colour grading from you guys. My goal was to capture a narrow, Mediterranean style, iconic Lisbon street in a small diorama, by using only a handful of modular assets. I textured…