Thats quite a lot of characters to do in a 5 month span. About 1 a week on average yeah? Good work pardner. Great execution on that style. Chinese Dragon is my favorite.
Hi guys It's WC time! Back in 1994 I was introduced to see a Brazilian custom that we do during the World Cup, which involves decorating and painting our streets. This happens way more in suburbs than downtown areas. So, this is my new study and I challenging my self to try recreate a suburb street in wc mood. you can…
it's what I get when try to do it by "max pattern liberty" The input cube continue to getting scaled up but is cropped by some square frame. Does anybody know how to get rid of or scale up this frame too?
Hello, I was wondering if there is a better way to let light shine on models. Now, I already know about the standard shader and global illumination, but I am convinced that other developers are using something different to let their games shine. For example FireWatch graphical style is achieved though photo realistic…
Applications have been closed. All applicants should expect an update within the next week with a yes or a no. Thank you to all applicants for your time.
Hey guys, This is my first asset made from start to finish outside of a tutorial. There is a lot I'd still love to add to it and parts of it I'd already like to improve about it. But I'm guessing that is always how one feels about a project. Time to move to the next project. This was inspired by, and based on, THIS…
Hi, I finished it last month, but forgot to post it:poly122: Lately I will put some wires if you like. I'm happy with the result, and I think modeling this helped me to improve my modeling skills. I also made a turntable. Here is the link just in case the embed doesn't work properly Turntable on Vimeo <iframe…
Hello everyone, I want to share a new tool I've been developing for some time now called VmBaker. It is a texture baking tool mainly targeted at game developers for making low-poly models - but it's really up to you how you want to use it. If you're tired of exporting models from Maya to Blender just to bake beveled edges,…