@miriuk not sure if this helps but I found this video useful which covers quite a lot including lighting and post processing. - https://youtu.be/tElS7a7z1Dc?t=398 As for grass you can add it to the foliage and paint it onto a surface - https://docs.unrealengine.com/en-US/BuildingWorlds/Foliage/index.html I decided to go…
I'm starting on a set of UV visualisation / analysis / manipulation tools for fbx files using standalone python with a view to being able grab stats and find possible optimisations on big libraries of assets step 1 is obviously to visualise some UVs Step 2 will probably be determining coverage and other obvious stats but…
Hi everyone! My low poly knight is finally done. I'm very happy to share it with the community! It was a long term project and i learned a lot from it. Character polycount is about 38K + sword 1,5K + cloth 2K. I used the metalness workflow. Textures: armor 8K, face 2K, sword 2K.I appreciate all my friends, who helped me…
Hey man, some good stuff there! just to point out, if you're going for the anime type of eyes, maybe these references could help? http://i.ytimg.com/vi/7Xd_Obl3tkU/maxresdefault.jpg http://images4.fanpop.com/image/photos/19900000/kingdom-hearts-3d-anime-19974728-600-386.jpg…
I think "jank" refers to the fact that the timing feels very inconsistent. As an example, around f136 he seems to pause during the landing, then he rolls extremely fast. Again at 381 his body shoots forward, not matching the action before it. There are many more cases, but these are 2 clear examples. As an overall note…
Your lamp uses an 8 sided cylinder for the entire stand. This is very inefficient and ugly. You should adapt the amount of sides the radius of the part. I presume you've kept it all as 8-sided to get texture tiling in there? You don't have to - this example also allows for 4x tiling, yet has a much nicer silhouette: Also,…
The engraving looks nice! The feedback I can give is that the barrel the little front bit and the underbarrel are a too lowpoly. Also the materials could use some better definition, some more differences in roughness. http://m1911info.com/Portals/0/PropertyAgent/368/Images/1457.jpg Have a look at the gun above, look at all…
You can find the actual pack here --> https://assetstore.unity.com/packages/3d/props/low-poly-historic-ships-180657 Features: A set of 4 low poly historical ships with adjustable sails, including a prop set. This package contains the following: * 4 x Ships with blendshapes added to open/close sails * 2 x Barrels * 3 x…
So here it is. It's not fully completed as of yet, just wanted to make sure I'm doing alright as far as poly distribution goes. i have no idea what i'm doing, and have only followed the rule "use as few triangles as possible." which i don't really know why i follow. anyway, 384 faces, any feedback on cleaning up polies or…