For those who may be interested, I thought I would share this info. A group has created a 2D version of Halo and they are offering it for free. You should probably grab a copy before they get a CnD http://www.halozero.new.fr/ I'm not much of a fan of Halo, so I haven't checked it out personally.
As a rule of thumb I always try to come out with the most important details first. Make HR's job as easy as possible. 1st paragraph is just cut to the chase. What position, why that position. This is brief, you use the next paragraphs to dive a little more. This is to grab attention and not make HR search inside long…
maybe more towards lazerus, since we never did animation: One assigment we got in our first lesson in the first year was to make a vehicle out of only primitives and using a couple of easy modifiers (bend/taper/etc). was a really good exercise to get used to the UI, getting used to all the basics…
2nd picture, for a completely flat surface everything is fine. but in the circle hole is not. it was one whole mesh. anyone experience this issue before?
Good work so far with the modularity. I'd pay a little bit more attention to where the beams line up in your modular pieces. Like, in this type of construction, a 2nd floor column would never be larger than a 1st floor column. Also, vertical members tend to line up, but that's not a hard rule. And the ends of the arced…
Hi! Thank you so much for your help. I found out in the end that the problems were mainly caused by my GPU not being powerful enough... so when I changed to my other PC, it actually worked which is why your result is different from mine. However, I did follow your tips and got a much improved bake anyway so not all is lost…
At the end of the day, what matters is what the consumers think of it with their wallet. Dont forget that since Artists "know how the sausage is made" they have more emotional responses to AI and their useage ( their validity isnt the point on my post btw ). My friend group doesnt care if a game uses AI or not, all they…
This is a thread for my cinematic project called Wild Life. The scene is split into 3 layers, like a three player splitscreen game. Scene start peaceful and quiet, with a vibrant atmosphere. A wolf comes through the 2nd panel and a deer is seen grazing in the 3rd panel. The wolf gets a scent and runs off. The atmosphere is…
Ball Boom ( Artstation link ) - a project for which I did all the graphics, animations, VFX, DOTween, and Particle System, Banner for game email - severusartem@gmail.com LinkedIn