hey I know its a bit early this time around but I was just curious anyone hitting to GDC this year? Im gonna try to go. Maybe we could have a polycount meet up or something? hell youtube has it dunno why polycount dosent! EDIT:::: http://www.gdconf.com/?cid=GDC08_CADEX1 Feb 18-22 San Francisco , Moscone CenterHOTELS…
The lips are the area you're lacking in the most. The nose could definitely have used more work before gettign to the skin detailing stage too. Here's an old tutorial that may help: https://assets.3dtotal.com/data-import/data/images/tutorials/1912-tid-step-2-jpg.wqqlas.image.9mo.jpg
The name of the bullet tells you the caliber, and sometimes the exact millimeter dimensions. Finding the exact barrel length of a gun is easy. Get serious, this is war. Some jackass out there is going to make a more accurate weapon model why you are making excuses. 1911 takes a : and 4-5 inches is common barrel lengths.
I am trying to make a realistic render, how should I go about modeling a tea bag? I am mainly talking about the inside of the tea bag. https://www.google.co.il/search?q=TEA+BAG&espv=2&biw=1918&bih=951&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiRr6fqg6PNAhVGthQKHcPhDB8Q_AUIBigB#imgrc=9zyqRV2XG4YaaM:
Not sure if this is the best place to post this, but while prepping to model an M1911 I broke one down and took a ton of photos, and thought some of you may find them useful. This 1911 was carried for 3 years and has some really interesting holster wear on it. Here's all of the full-res images:…
Took a break for the past couple weeks to do a 1911. Now I'm back at this. Small update: Basic external blockout. One I do the internal blockout, all of the external mesh will be replaced with panels that will be baked into the normal map. This is just to get the main forms of both the exterior and interior down before I…
Heres some more progress I should probably mention now im not going for a 'specific' model 1911, but I like the world war 2 ones because I think the modern ones look like garbage. Im mainly keeping the simple shapes/curves from the ww2 one but incorporating other features I like
For me eyeballing everything have always been an only way. Because it's totally depends on your renderer and default tone mapping , auto-exposure and AO. For example anything brighter than 190 is completely blown away in our engine . In Unreal it would be probably grayish and we use same style of PBR as our programmers…
Hey guys, Here are my references and WiP for Desert Eagle called Desert Runner. You can guess what was my biggest inspiration ;) There is also han solo blaster and classical 1911. References: And very early sketch: I plan to do the wooden handle, on the sketch it look like it's made of leather. Ok so that's it for now. :)…
Hello there fellow polycounters! Just wanted to share my latest stuff. Its a Colt Defender .45 Pistol, kind of a mini colt 1911 for what I know. C&C are as usual welcome Both Hi and low models modeled in 3DSMax, texture in Painter and render in Marmoset. 6109 tris and 2048x1024 textureset. Marmoset Viewer in my artstation…