Unwrap Pro is a 3ds Max plugin which unwraps meshes while producing low distortion, overlap free, weighted density UVs unlike the 3ds Max Peel command which produces overlapping UVs with high area distortion. It is very fast (a 1 million triangle mesh was unwrapped in 23 seconds). It is easy to use (just select some UVs…
I expect threads like this already exist but I cant find any after a quick search. So i'll start one. I was made redundant from a games company a few weeks ago...BOOOO! So i've been looking at my options. Applying for other jobs and putting out the word that i'm also available for freelance work. I've had a few replies but…
I require an animator to animate and model a series of 7 characters, 3 cars, and structures for an animation series of ten episodes. I have screen plays can send character descriptions, I also have a contract ready to be signed. All work is to be done in 3-D and be high poly. The animater will rig the characters and props…
It's coming along nicely thanks to CB. I've created a very simple rollout UI, and it sets the active time segment to the track you click on, this will be very handy when it comes time to use it. But I hit a snag, I'm trying to sequence the sound files but I can't figure out how to get a loop going that will find the end…
This is what I did some time ago: I'm not going to partecipate to the challenge with these! First five ships were made for an NDS commercial game. Unfortunately, no publisher were interested in this game, so everything was thrown in the trash can. This was a pain for me... Ships vary around 150-250 tris, with a 128*128…
I need help, Someone can clarify the question of how to reset the transformations of all objects that have applied attribute holder with just 1 click? I have very little knowledge about maxscript, so any help is welcome. clearlistener() b = $ m = EmptyModifier name:"Reset Pose" ca = attributes BrowsCtrls ( rollout rol…
keep vertex colouring as multiply only in render, it all you need anyway with 100%illumination. "blend" the terrain with different maps, ie cliff side top and bottom, then match them up in uvs. tanks looking alot lot better, i only suggested 128 because it is possible for main character style objects, my porco stuff used 1…
Yup it's hot this year and unfortunately the sun shines directly into my apartment in the summer/fall. I've pretty much just decided to vampire it for now, sleep during the day and work at night. As for my PC keeping it cold and quiet were the two main concerns when I put it together. An aluminum case with 2 120 mm fans, a…
Hey bud, I broke into the industry without having gone to school, and by just following tutorials. Its definitely doable. Its all about the portfolio and portfolio direction. Right now, your portfolio says "product rendering", which you could lean into. I'm not 100% sure but I'd assume someone who is good at producing…
Shuriken will batch Any/all emitters that use the same material - you would have to manually atlas your textures on a single material - UV chords on the billboards adjusted accordingly - all emitters using this material are able to batch* custom mesh render in Shuriken allows you to fire upto four meshs randomly: @4:40s…