Hi Arsh This is what the pack fixes and as you can see each fix is proceeded by the service pack number that fixed the problem: Heres the SP3 fixes only: Added entries in the .ini file to be able to set TCB default values for the different Biped key types (SP 3). Lag with Select by Name dialog when Cloth is used with…
Hi to all and sundry on the Polycount forums (love the banner, by the way), Honestly, I've never gone looking online for talent before so you'll have to excuse the roughness of this post. Although I'll try to answer questions as well as I can. I'm with an open-source project called TremZ, to develop a game of the same…
Hi, I would like to know which mode should i use OpenGL or Directx in Viewport 2 in Maya 2016 extension 2 for Quadro K4200. And if openGL then which one OpenGL Legacy or OpenGL-Core Profile(compatibility) or OpenGL-Core Profile(strict). I am using WIndows 10, 32GB ram, AMD FX 8350, Quadro K4200 and SSD. Any information…
I know it's not realtime, but maybe someone has this info here. I can't find it elsewhere and the folks at the Autodesk forum aren't much help. I'm wondering what R/G channel directions Arnold expects by default for normal maps. It comes with two check marks in the node flipping whatever it's expecting to come in by…
Sorry I failed you Sodom :disappointed_relieved: Once again I lost control over my 'work-life' balance (lol) and effectively, big challenges continue to kick my butt :pensive: For now, I'll have to put this on my pile of shame/ unfinished projects and come back to it one day to finish. One thing I take from this, it's that…
Actually it's quite good in doing that . Suggests very well though solutions in many shaders design issues. Looks like quite well trained in the area . Makes very well working scripts and node constructs for Blender .
Thank you for your feedback, I appreciate it and see where you and Lucas are coming from. Following this advice as well as some other critiques I have been given outside of this forum, I have decided that I will rework the core assets to that there is a clearer distinction with the assets and not such a 'blocky'…
Could be a conflict between normals set to Open GL and DirectX. Make sure your material and the nodes are all set up to the same. Another possibility is that you've plugged the normal node too late in the chain where you've already added a lot of surface noise. edit: also make sure you're in 16 bit mode and check how it…
Picked it up Tuesday but really got to spend some quality time with it last night. Definitely worth the money. I'm loving all the additions to the online play. Pretty cool to be playing arcade mode and have random people pop in and challenge you; and the new spectator mode is a nice add too. As far as replicating the…
dude don't get the alienware. The core 2 duo is by far a better processor. Alienwares are made by dell too fyi so I don't know why they don't come with core 2 duos and the dual gfx cards. I have the 7950 GTX in mine and it is great. Don't know if you saw the link I posted above for the cheap ram on new egg. Under 300 bucks…