I'm designing a model for a jet design. It's a combination of an X-29 jet, and the new F-22, F-35 stealth jets. I wanted a forward wing design due to high maneuverability and lower speeds needed to keep the jets airborne. at the same time wanted to use the stealth smoothed and jagged design to bounce the radar signals off…
Maybe check the Zootopia artbook for different takes on their bull designs. They have been really successful with their anthropomorphic designs, i believe
Well I got a little side tracked while I dove deeper into learning Godot and as much fun as I was having in I've decided that it's just not the right engine for this project at the moment. To ease back into it I did another design pass on the player character to try and match what I did with the lich dude.
Looking nice so far. The biggest thing that jumps out to me is that your not using the same shape language that was meticulously designed in the schematic view (the exaggerated angles of the buildings, doors, windows, shutters etc.) I would also say that everything looks/feels a bit soft or lacking definition...maybe from…
Here are my ceiling designs that I have created using rhino for workplace that act as acoustic panels without compromising the aesthetics. The designs are inspired by Parametric modelling, which is created with tessellation. Parametric modelling is a way of utilising algorithms in order to generate complex shapes and forms.
Hi, I wanted to know if Polycount is still going to create a Graphic Design Sub-forum. I checked the sites wiki about a month ago and looked at the "User Interface" Section, it said we will soon have a Graphic Design sub-forum. I'm a Graphic Design student and I would love to have a section dedicated to Graphic Designing.
It seems that once upon a time Designer had a Dota shader, I can't find a working link to a download of it. Has support for it dropped for it in Designer 5?