I'll be posting some in progress work and some practice work I plan on working on in multiple programs, Maya, Blender, Substance and ect. Feel Free to stick around!
Figure I'll start my humble sketchbook with this guy. Just a quick weekend practice piece. I may get around to adding hair and making a proper spec map.
Practicing textures. When I've got about 50 I'll compile them into a video which keeps zooming in on the details, to use in music visuals (VJing), but thats another story.
So in order to get gud at zbrush I decided to do some practice on some replication of older art. This is a recreation/interpretation of Crassus, one of the Triumphant of late Republic Rome.
Solid work! although maybe imo the ornamental etched pistol with attached eotech red dot sight needs slight retouching, I mean high frequency detail/shaped edge wear dosen't need to be applied along every hard edge because seasoned weapon artists especially will definitely notice your 'variable' observation skills?!…
For my graduation project I wanted to work from a concept and I chose Tibet Dragon by Boulivet Alexis. I will try and update this as much as possible, but at least once every end of the week. Would love to get whatever feedback small or big. This is the reference - As this character is quite exaggerated and stylized and is…
Hey, i would look into the lightmap resolution as i see a lot of artefacts on intersecting surfaces. If you are unfamiliar with lightmaps i suggest you search a bit for best practices around that, like cutting out geometry that is not visible, etc. The materials look interesting but there is almost always a sharp…
Hi all! I'm practicing low poly asset creation and would like anyones opinion on these so far. I'm thinking of adding a blade stuck in the table, some liquid coming from the spout, maybe some liquid on the table and perhaps a fire place with a lit fire and pot of food in the background. Or...maybe just leaving it as is.…