Practicing textures. When I've got about 50 I'll compile them into a video which keeps zooming in on the details, to use in music visuals (VJing), but thats another story.
I had some awesome fun working on the textured surfaces here;
Layed down a few random photos over the top of each other (a picture of the moon europa, an electron microscope image of a dust mites carapace, and a stone texture) and then drew in highlights and lines over the top.
Its part of an album cover I'm doing.
I'd love to do 2d backgrounds and scenes for oldschool games.
It is a bit of a tangent from 3d / games design world I'll admit. But people give great feedback around here.
I'd love to do some kind of flash game utilizing images like this though. I could separate the different layers of that cell image and have them increase size at accelerating rates, giving the image of traveling into the center. Then I could make a spaceship in the foreground, facing towards the cell and have enemies like viruses or something coming towards the screen.
I could keep adding more layers the closer into the center the screen gets, infinitely.
The sequence further up the thread took roughly a month to complete, during lunchbreaks at work. If I put enough time in.. I could create hours of flythrough material. Psychedelic space invaders from hell!
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seriously tho' looks ace
"visual jockeying" haha
Layed down a few random photos over the top of each other (a picture of the moon europa, an electron microscope image of a dust mites carapace, and a stone texture) and then drew in highlights and lines over the top.
Its part of an album cover I'm doing.
I'd love to do 2d backgrounds and scenes for oldschool games.
I'd love to do some kind of flash game utilizing images like this though. I could separate the different layers of that cell image and have them increase size at accelerating rates, giving the image of traveling into the center. Then I could make a spaceship in the foreground, facing towards the cell and have enemies like viruses or something coming towards the screen.
I could keep adding more layers the closer into the center the screen gets, infinitely.
The sequence further up the thread took roughly a month to complete, during lunchbreaks at work. If I put enough time in.. I could create hours of flythrough material. Psychedelic space invaders from hell!
http://www.vimeo.com/1151070
Bit glitchy where the seams meet up.. might fix it one day.