Maybe make her legs little longer to balance out her big head? Right now i think shes ~6 heads tall but grown-up anime chars are usually ~8. Actually i would make legs longer and head smaller to achive 8 heads. PS i havnt watched a single ep of Naruto so if current proportions are true to the series keep them. Nice model…
Wow. Thank you guys! Such a lot of feedback. I don't usually get this much feedback on my 3D models, I never expected so much on one simple logo. Okay, for comments on the logo itself, I like being pretentiously clever. I'm actually quite pleased that several of you realized what it was I was going for with it. I…
Here's the progress I did for the head. In the first iterations of the face I was going more for a evil looking guy and with time I shifted towards a more friendly and hero type because that's how sci-fi Indiana Jones would look like B) I've been focusing a lot more in the rest of the body and haven't touched on its head…
I think I need the head, shoulder, arm, belt and back too because I need their pivot points. The head ends up beeing rotated 90° to the right again. Gonna try to find any other importers that might work with 2015. EDIT: IT seems the head is the only part that requires the old pivot. Or rather, the original head seems have…
Also, when modeling such a helmet, it's a good practise to have head underneath as a reference while creating it. To get proper proportions, shapes and look for it. Even though it's a hard surface piece, it's a character's accessory as well. So, it kinda needs a some sort of head during the modeling process. I recommend…
Your king seems rather squat, somewhere around 5 heads tall. Normal humans are ~7.5 heads tall, while those in games tend to be 8-9. This is a useful reference chart, but you can find other examples by searching for "human proportions": The arms & legs of the satyr seem too thin. The head seems a bit small; keep in mind…
The ears look odd...mostly it's the angle (they're flush with the head, but the front of the ear should be nearer to the head than the back...not a funnel on a stick, but a saucer at an angle), but also the insides are too flush with the outsides...sink that a bit more towards the head. Also, I think the nose is too large.…
I mean use the move tool to play around with the sphere and make it, well not a sphere. Start blocking things out as a whole head. You can take a sphere and just start going at it with the move tool and have it start feeling like a head in no time. I know that you said this is just a "face" but if your studying anatomy you…
Did two more heads these last 2 days..=) Iv Gone crazy with the heads. Think I'm gonna do something else now for a change.=) Both are presented in direct3d, however I havent done any specular maps etc, just plain textures. Cheers /Palm
Love the forehead eyebrows, i just want them to be the same color as his head hair though. I didn't expect this (Ha.Pa.) texturing. Zooming out with this guy, makes it a bit tough to read (for me, for all i know i could be going blind.) Might be all the highlighting (on armor), maybe somehow control the "brightness" in…