It's definitely becoming a collection now. Four and counting. Hope you like it!Full post:www.artstation.com/artwork/g0DDZPInstagram:www.instagram.com/3diegodm
I am new to UE5.. Is there a good asset browser that can store meshes (with assigned materials) and materials for later use in othere scenes? I have found Connecter, wich looks very good. but 50 € a month..
Hello Everyone,We have released our very first asset pack “Vol-01 office Props” on the unity store.This pack is suitable for all kind of financial institution or offices. All props are inspired from real world with 4k PBR texture. Hope you find this useful for your projects.
Hello Everyone,We have released our very first asset pack “Vol-01 Bank Props” on the unreal marketplace.This pack is suitable for all kind of financial institution or offices. All props are inspired from real world with 4k PBR texture. Hope you find this useful for your projects.
I made this turret from concept art I found on Artstation. I was wondering if there was any feedback or suggestions that could be helpful as I'm adding this to my Portfolio and want to find a job when I graduate in May.
using the object pivot point as base for adjusting normals from gives a nice soft look for foliage but when this material is used on foliage instances, the normals break. Pretty sure it is because the object pivot point is not per instance, so it's probably at 0,0,0 or something. Does anybody know if there is a way to get…
Hello Everyone! I'm here to introducing our latest Unity Asset 📢📢 🌹Valentine Special: Heart VFX Pack To celebrate the launch, we're offering an exclusive 50% discount until April 4th! 🎉💝 Don't miss out on this incredible deal! Grab your copy now at here ➡️ https://assetstore.unity.com/packages/slug/274608 🎥 Short & Sweet…
https://vimeo.com/866826968?share=copyhttps://www.artstation.com/yukhuwww.yukhu.art I'm an all-round creative creator experienced in making game assets, animations from scratch, and 2D/3D concept and storyboards. Software I use include Blender, Zbrsuh, Substance painter, After Effects and Photoshop among others.
Hi, We are looking for 3D character model, rigged and animated, for our Unity3D mobile game. - Maximun polygons under 30k - Custom animations between 8-10 animations per character - Required FBX file ready to import into Unity3D - Design aesthetic, preferably Overwatch 2 style but we don't mind any creative input from you.…
26 years ago Polycount was founded by @bearkub and @r13. Many thanks for all the fish! http://wiki.polycount.com/wiki/Polycount:About#History Our love to all of you for helping to make this place what it is. We wouldn’t be anywhere without you!