Hey guys, I thought it might be a nice idea if we had a base-model thread going. Any ops willing to make this sticky so we can have it up top for easy reference/download? So, post your base-models !? Dang, forgot my own base model! here is a basis for a p-51 mustang. http://www.exisinteractive.com/v_mustang.rar
I had recently downloaded a model that I was planning to use for internet games (duh), but Im having a problem when I set my player to the downloaded model. Sure, it works great, but the problem is anyone else who is in the game is also seen with my model on in my screen, even though they dont have it on. Any ideas on how…
Hi im new to poly count and would like some feedback on this model that has been created for a uni group work project. The lead concept designer of our group came up with the initial design of Ex.black and created a high detail sculpt in Zbrush and I was given the model to do a low poly game ready model. and so far this is…
Hello all, I am interested in hiring 3D modelers who have experience with Team Fortress 2 Modeling and are interested in doing some freelance work on a piece by piece basis creating high-quality, detailed 3D models for TF2. Specifically, I have a list of holiday-themed models that I would like to get created for use on a…
Hello, We are (informally
known as) Frost Phoenix Studio and we are
recruiting 4 new members to our our current game dev team. We are searching for an Animator and a Character Modeler. · SEARCHING FOR: - Character Modeler We are searching
for a Modeler, responsible for modeling player and NPC models. Rigging skills…
Hello, We are (informally
known as) Frost Phoenix Studio and we are
recruiting 4 new members to our our current game dev team. We are searching for a Concept Artist, an Animator,
a Lore Writer and a Character Modeler. · SEARCHING FOR: - Character Modeler We are searching
for a Modeler, responsible for modeling player and…
I'm modeling a scene in ue4 and I'm confused on the workflow for the assets. Should I model the assets in smooth and unsmoothed moded or should I model them so that they look good in one of the two? I usually model for animation and I'm confused whether it is different for games
My name is Justin and I am the Project Lead for an upcoming indie game named INT. Currently, I am only looking for an interested 3D modeler who knows Unity to assist our current modeler in building environmental props, objects, and characters. Our game will be single-player and mostly sold online through our website and…
For the flower, you can definitely use planes for the petals. There's no need to model such complex geometry for a single flower. There are two ways you could get around this, both using alpha/opacity maps. When it comes to vegetation in games, modeling out individual leaves and details is obviously going to create a…
Hey everyone, this is my first post here on poly count! I am taking a Computer Games Design course in which I am studying a Introduction to 3D Modelling (1b) module. As apart of the course I am required to get feedback from the internet so any feedback you could give - postive and negative would be great! (This is my first…