The USD team at Autodesk is happy to share the updates to our USD plugins in Maya and 3ds Max. Maya: * Use native camera viewport controls with USD cameras * See USD Light shapes and pick in viewport * Exporter now has option to Export a ProxyShape as an Xform with Reference to root layer * Outliner now allows reloading…
G'day I've got a bit of a problem getting my ladder climb animations to sync with an actual ladder ingame. https://www.youtube.com/watch?v=nA5hoErsu6Q I'm moving the root to always stay under the bottom foot. I had it move up into the pelvis before, but decided to try the foot instead, to keep the capsule collider where it…
Hi, I'm haven't done much rigging for games... I've got a quick question regarding joints that are not under the root hierarchy of a game rig. I've seen an example of doing wrist and ankle joints in relation to a 3 chain ik/fk switch setup, as free floating, where they are point constrained to the last child of the skin…
Square Root Studios is looking to commission full human character rigs (including facial rigs) and controllers for an existing 3D model to use in animation. Requirements: * We have a base female body rig with a mesh skinned to it, we need to add facial rig to it and make controls for the whole body. * We also have a male…
ive got some questions regarding editing biped anims.. so firstly, How can i rotate the root bone of my biped (Bip01) without messing up the other parts of my animation. Example: currently i have a freeform run animation, and i'd like to crouch the character a bit more, because he's getting ready for a jump, but if i…
Yeah @CharlesL it's a good way to try different ideas and be able to throw out what you don't like without guilt. Here are a couple of opinions on thumbnailing: https://www.youtube.com/watch?v=Sbz1IT_Xizk Quote taken from this tutorial: http://www.dchiang.com/robota/studiotips/two/studiotips1.html
Hi guys, thanks for the comments :D Yeah, I see what you all mean about the theme. Our assignment was to be 'realistic' but I think I ended up taking that too far, and lost the Kirby-ish atmosphere, d'oh. I'll take all that on board and see what I can do. A rainbow would be a good start! In terms of the details, yeah now…
In maya it looks fine. In Marmoset it looks pretty good too unless i really really skew the light angle. Here's another issue, probably rooted in the same thing. What I have here is a simple static mesh. I UV'd half, duplicated it over, merged verts at the center etc etc etc. I softened the proper edges, then used axmesh…
Think about him as an enemy character in a game and how he might be presented. Maybe on first encounter he's a big shadow, backlit with moonlight with steam or fog rising around him. Very intimidating. Or maybe this is an enemy that player will face by the dozens, and they'll usually be pretty small on the screen. In…
Hey man, sorry for the very delayed response. I've been working on some very important that has eaten all my time recently, but a blue screen and a decided rest has given me the time to give you a hand, if it still helps. Substance let's you modify your texture on the fly, with whatever change you want. It does not have…