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some questions about biped animation

polycounter lvl 8
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Olli. polycounter lvl 8
ive got some questions regarding editing biped anims..

so firstly, How can i rotate the root bone of my biped (Bip01) without messing up the other parts of my animation. Example: currently i have a freeform run animation, and i'd like to crouch the character a bit more, because he's getting ready for a jump, but if i rotate the Bip01 bone, the free keys of the feet get messed up (planted and sliding keys are fine but i have free keys as well for when the feet are not on the ground) So is there a way i could edit the root bone without messing up the feet.

secondly, Is it possible to move the whole animation a bit forward on the Y axis.. if I try to move using the Bip01 bone, the feets get messed up again because of the free keys..
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