I'm looking for some nice models that were made with good deformation in mind that I could practice building complex rigs on and animating them. some compensation could be made I suppose if the model was really stellar. Some awesome examples of things I would like would be MoP's dom war entry last year. that would be a fun…
Hi Polycount! Greetings to all of you. I would just like to ask how much should an artist charge for a AAA character with a simple HIK rig in Maya? I make my character from scratch starting from ZBrush, Retopologized in TopoGun, maps baked in XNormal, textures edited in Photoshop, composited and rigged in Maya using simple…
Hey guys, I'm trying to export a biped rig from Max to Maya by exporting to .fbx from Max. I want to skin the model in Maya using the bones from biped that Maya creates for me upon importing my model into it. Is there a way to do this? I tried to select all the bones and the mesh and went to skin, bind skin, and it didn't…
Hello, my team is looking for a 3d animator/rigger who is well versed in unreal engine (and preferably root motion) to join our team. The animator must be able to create a full-body rig, as well as a facial rig and setup dynamic hair in the engine. That is to say, we are looking for someone who can be more hands-on with…
Thats perfect dansher, thank you sir. Wow! In this advanced level tutorial, you will learn all of the steps necessary to build a fully functioning car rig in 3D Studio Max. This rig features working suspension, steering and body roll, as well as some functionality for drifting and powerslides. You will learn how to set up…
Your heading in the right direction for a toad man but not a frog man. If it were a frog maybe think longer limbs, thinner body, big bulging eyes. Frogs hop. Toads are short stubby, chunky, bumpy and they have a ridge over their eyes. Toads walk. If you wanted to push frog features maybe thin out the top of the arms and…
You need to solve one problem at a time. You are making clean, hardsurface models. Meaning that you cannot hide anything behind rust or random detail. It means that you need maximum accuracy between what you do in 3d, and what you are exporting/seeing in your game engine. - First off, the normals generated by Max using RTT…
We're looking for a skilled Blender artist with a strong creative eye to transform 2D illustrated cityscapes into optimized 3D environments for our interactive web experiences. You'll be the technical bridge between our hand-drawn illustrations and real-time Three.js implementation. What You'll Do * Create 3D blockouts and…
Hey guys, so I'm rigging something that is bound to most of the upper body of a character but I'm afraid I'll be stuck doing trail and error for days just trying to get the rigging right, plus I'm unaware of how the upper arm twist corrective joints will work in game. if you guys could supply us with a few fbx animations…
I tried out 2017 and used the parallel rig evaluation and gpu instancing...dramatic increase in performance from 2016 for animation playback, even using those features in 2016. I went from 10-12fps to 25-30 using one of the heaviest iAnimate rigs in viewport 2.0, and that was on my laptop. Couple of improved layouts for…